main_gui.cpp

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00001 /* $Id: main_gui.cpp 21459 2010-12-10 23:38:26Z planetmaker $ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00012 #include "stdafx.h"
00013 #include "currency.h"
00014 #include "spritecache.h"
00015 #include "window_gui.h"
00016 #include "window_func.h"
00017 #include "textbuf_gui.h"
00018 #include "viewport_func.h"
00019 #include "command_func.h"
00020 #include "console_gui.h"
00021 #include "genworld.h"
00022 #include "transparency_gui.h"
00023 #include "functions.h"
00024 #include "sound_func.h"
00025 #include "transparency.h"
00026 #include "strings_func.h"
00027 #include "zoom_func.h"
00028 #include "company_base.h"
00029 #include "company_func.h"
00030 #include "toolbar_gui.h"
00031 #include "statusbar_gui.h"
00032 #include "tilehighlight_func.h"
00033 #include "hotkeys.h"
00034 
00035 #include "saveload/saveload.h"
00036 
00037 #include "network/network.h"
00038 #include "network/network_func.h"
00039 #include "network/network_gui.h"
00040 #include "network/network_base.h"
00041 
00042 #include "table/sprites.h"
00043 #include "table/strings.h"
00044 
00045 static int _rename_id = 1;
00046 static int _rename_what = -1;
00047 
00048 void CcGiveMoney(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
00049 {
00050 #ifdef ENABLE_NETWORK
00051   if (result.Failed() || !_settings_game.economy.give_money) return;
00052 
00053   /* Inform the company of the action of one of its clients (controllers). */
00054   char msg[64];
00055   SetDParam(0, p2);
00056   GetString(msg, STR_COMPANY_NAME, lastof(msg));
00057 
00058   if (!_network_server) {
00059     NetworkClientSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, p1);
00060   } else {
00061     NetworkServerSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, CLIENT_ID_SERVER, p1);
00062   }
00063 #endif /* ENABLE_NETWORK */
00064 }
00065 
00066 void HandleOnEditText(const char *str)
00067 {
00068   switch (_rename_what) {
00069 #ifdef ENABLE_NETWORK
00070   case 3: { // Give money, you can only give money in excess of loan
00071     const Company *c = Company::GetIfValid(_local_company);
00072     if (c == NULL) break;
00073     Money money = min(c->money - c->current_loan, (Money)(atoi(str) / _currency->rate));
00074 
00075     uint32 money_c = Clamp(ClampToI32(money), 0, 20000000); // Clamp between 20 million and 0
00076 
00077     /* Give 'id' the money, and substract it from ourself */
00078     DoCommandP(0, money_c, _rename_id, CMD_GIVE_MONEY | CMD_MSG(STR_ERROR_INSUFFICIENT_FUNDS), CcGiveMoney, str);
00079     break;
00080   }
00081 #endif /* ENABLE_NETWORK */
00082     default: NOT_REACHED();
00083   }
00084 
00085   _rename_id = _rename_what = -1;
00086 }
00087 
00099 bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, HighLightStyle mode, PlaceProc *placeproc)
00100 {
00101   if (w->IsWidgetDisabled(widget)) return false;
00102 
00103   SndPlayFx(SND_15_BEEP);
00104   w->SetDirty();
00105 
00106   if (w->IsWidgetLowered(widget)) {
00107     ResetObjectToPlace();
00108     return false;
00109   }
00110 
00111   SetObjectToPlace(cursor, PAL_NONE, mode, w->window_class, w->window_number);
00112   w->LowerWidget(widget);
00113   _place_proc = placeproc;
00114   return true;
00115 }
00116 
00117 
00118 void CcPlaySound10(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
00119 {
00120   if (result.Succeeded()) SndPlayTileFx(SND_12_EXPLOSION, tile);
00121 }
00122 
00123 #ifdef ENABLE_NETWORK
00124 void ShowNetworkGiveMoneyWindow(CompanyID company)
00125 {
00126   _rename_id = company;
00127   _rename_what = 3;
00128   ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, 180, NULL, CS_NUMERAL, QSF_NONE);
00129 }
00130 #endif /* ENABLE_NETWORK */
00131 
00132 
00140 bool DoZoomInOutWindow(ZoomStateChange how, Window *w)
00141 {
00142   ViewPort *vp;
00143 
00144   assert(w != NULL);
00145   vp = w->viewport;
00146 
00147   switch (how) {
00148     case ZOOM_NONE:
00149       /* On initialisation of the viewport we don't do anything. */
00150       break;
00151 
00152     case ZOOM_IN:
00153       if (vp->zoom == ZOOM_LVL_MIN) return false;
00154       vp->zoom = (ZoomLevel)((int)vp->zoom - 1);
00155       vp->virtual_width >>= 1;
00156       vp->virtual_height >>= 1;
00157 
00158       w->viewport->scrollpos_x += vp->virtual_width >> 1;
00159       w->viewport->scrollpos_y += vp->virtual_height >> 1;
00160       w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
00161       w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
00162       w->viewport->follow_vehicle = INVALID_VEHICLE;
00163       break;
00164     case ZOOM_OUT:
00165       if (vp->zoom == ZOOM_LVL_MAX) return false;
00166       vp->zoom = (ZoomLevel)((int)vp->zoom + 1);
00167 
00168       w->viewport->scrollpos_x -= vp->virtual_width >> 1;
00169       w->viewport->scrollpos_y -= vp->virtual_height >> 1;
00170       w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
00171       w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
00172 
00173       vp->virtual_width <<= 1;
00174       vp->virtual_height <<= 1;
00175       w->viewport->follow_vehicle = INVALID_VEHICLE;
00176       break;
00177   }
00178   if (vp != NULL) { // the vp can be null when how == ZOOM_NONE
00179     vp->virtual_left = w->viewport->scrollpos_x;
00180     vp->virtual_top = w->viewport->scrollpos_y;
00181   }
00182   /* Update the windows that have zoom-buttons to perhaps disable their buttons */
00183   w->InvalidateData();
00184   return true;
00185 }
00186 
00187 void ZoomInOrOutToCursorWindow(bool in, Window *w)
00188 {
00189   assert(w != NULL);
00190 
00191   if (_game_mode != GM_MENU) {
00192     ViewPort *vp = w->viewport;
00193     if ((in && vp->zoom == ZOOM_LVL_MIN) || (!in && vp->zoom == ZOOM_LVL_MAX)) return;
00194 
00195     Point pt = GetTileZoomCenterWindow(in, w);
00196     if (pt.x != -1) {
00197       ScrollWindowTo(pt.x, pt.y, -1, w, true);
00198 
00199       DoZoomInOutWindow(in ? ZOOM_IN : ZOOM_OUT, w);
00200     }
00201   }
00202 }
00203 
00205 enum MainWindowWidgets {
00206   MW_VIEWPORT, 
00207 };
00208 
00209 static const struct NWidgetPart _nested_main_window_widgets[] = {
00210   NWidget(NWID_VIEWPORT, INVALID_COLOUR, MW_VIEWPORT), SetResize(1, 1),
00211 };
00212 
00213 static const WindowDesc _main_window_desc(
00214   WDP_MANUAL, 0, 0,
00215   WC_MAIN_WINDOW, WC_NONE,
00216   0,
00217   _nested_main_window_widgets, lengthof(_nested_main_window_widgets)
00218 );
00219 
00220 enum {
00221   GHK_QUIT,
00222   GHK_ABANDON,
00223   GHK_CONSOLE,
00224   GHK_BOUNDING_BOXES,
00225   GHK_CENTER,
00226   GHK_CENTER_ZOOM,
00227   GHK_RESET_OBJECT_TO_PLACE,
00228   GHK_DELETE_WINDOWS,
00229   GHK_DELETE_NONVITAL_WINDOWS,
00230   GHK_REFRESH_SCREEN,
00231   GHK_CRASH,
00232   GHK_MONEY,
00233   GHK_UPDATE_COORDS,
00234   GHK_TOGGLE_TRANSPARENCY,
00235   GHK_TOGGLE_INVISIBILITY = GHK_TOGGLE_TRANSPARENCY + 9,
00236   GHK_TRANSPARENCY_TOOLBAR = GHK_TOGGLE_INVISIBILITY + 8,
00237   GHK_TRANSPARANCY,
00238   GHK_CHAT,
00239   GHK_CHAT_ALL,
00240   GHK_CHAT_COMPANY,
00241   GHK_CHAT_SERVER,
00242 };
00243 
00244 struct MainWindow : Window
00245 {
00246   MainWindow() : Window()
00247   {
00248     this->InitNested(&_main_window_desc, 0);
00249     ResizeWindow(this, _screen.width, _screen.height);
00250 
00251     NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(MW_VIEWPORT);
00252     nvp->InitializeViewport(this, TileXY(32, 32), ZOOM_LVL_VIEWPORT);
00253   }
00254 
00255   virtual void OnPaint()
00256   {
00257     this->DrawWidgets();
00258     if (_game_mode == GM_MENU) {
00259       static const SpriteID title_sprites[] = {SPR_OTTD_O, SPR_OTTD_P, SPR_OTTD_E, SPR_OTTD_N, SPR_OTTD_T, SPR_OTTD_T, SPR_OTTD_D};
00260       static const uint LETTER_SPACING = 10;
00261       int name_width = (lengthof(title_sprites) - 1) * LETTER_SPACING;
00262 
00263       for (uint i = 0; i < lengthof(title_sprites); i++) {
00264         name_width += GetSpriteSize(title_sprites[i]).width;
00265       }
00266       int off_x = (this->width - name_width) / 2;
00267 
00268       for (uint i = 0; i < lengthof(title_sprites); i++) {
00269         DrawSprite(title_sprites[i], PAL_NONE, off_x, 50);
00270         off_x += GetSpriteSize(title_sprites[i]).width + LETTER_SPACING;
00271       }
00272     }
00273   }
00274 
00275   virtual EventState OnKeyPress(uint16 key, uint16 keycode)
00276   {
00277     int num = CheckHotkeyMatch(global_hotkeys, keycode, this);
00278     if (num == GHK_QUIT) {
00279       HandleExitGameRequest();
00280       return ES_HANDLED;
00281     }
00282 
00283     /* Disable all key shortcuts, except quit shortcuts when
00284      * generating the world, otherwise they create threading
00285      * problem during the generating, resulting in random
00286      * assertions that are hard to trigger and debug */
00287     if (IsGeneratingWorld()) return ES_NOT_HANDLED;
00288 
00289     switch (num) {
00290       case GHK_ABANDON:
00291         /* No point returning from the main menu to itself */
00292         if (_game_mode == GM_MENU) return ES_HANDLED;
00293         if (_settings_client.gui.autosave_on_exit) {
00294           DoExitSave();
00295           _switch_mode = SM_MENU;
00296         } else {
00297           AskExitToGameMenu();
00298         }
00299         return ES_HANDLED;
00300 
00301       case GHK_CONSOLE:
00302         IConsoleSwitch();
00303         return ES_HANDLED;
00304 
00305       case GHK_BOUNDING_BOXES:
00306         extern bool _draw_bounding_boxes;
00307         _draw_bounding_boxes = !_draw_bounding_boxes;
00308         MarkWholeScreenDirty();
00309         return ES_HANDLED;
00310     }
00311 
00312     if (_game_mode == GM_MENU) return ES_NOT_HANDLED;
00313 
00314     switch (num) {
00315       case GHK_CENTER:
00316       case GHK_CENTER_ZOOM: {
00317         Point pt = GetTileBelowCursor();
00318         if (pt.x != -1) {
00319           if (num == GHK_CENTER_ZOOM) MaxZoomInOut(ZOOM_IN, this);
00320           ScrollMainWindowTo(pt.x, pt.y);
00321         }
00322         break;
00323       }
00324 
00325       case GHK_RESET_OBJECT_TO_PLACE: ResetObjectToPlace(); break;
00326       case GHK_DELETE_WINDOWS: DeleteNonVitalWindows(); break;
00327       case GHK_DELETE_NONVITAL_WINDOWS: DeleteAllNonVitalWindows(); break;
00328       case GHK_REFRESH_SCREEN: MarkWholeScreenDirty(); break;
00329 
00330       case GHK_CRASH: // Crash the game
00331         *(volatile byte *)0 = 0;
00332         break;
00333 
00334       case GHK_MONEY: // Gimme money
00335         /* Server can not cheat in advertise mode either! */
00336 #ifdef ENABLE_NETWORK
00337         if (!_networking || !_network_server || !_settings_client.network.server_advertise)
00338 #endif /* ENABLE_NETWORK */
00339           DoCommandP(0, 10000000, 0, CMD_MONEY_CHEAT);
00340         break;
00341 
00342       case GHK_UPDATE_COORDS: // Update the coordinates of all station signs
00343         UpdateAllVirtCoords();
00344         break;
00345 
00346       case GHK_TOGGLE_TRANSPARENCY:
00347       case GHK_TOGGLE_TRANSPARENCY + 1:
00348       case GHK_TOGGLE_TRANSPARENCY + 2:
00349       case GHK_TOGGLE_TRANSPARENCY + 3:
00350       case GHK_TOGGLE_TRANSPARENCY + 4:
00351       case GHK_TOGGLE_TRANSPARENCY + 5:
00352       case GHK_TOGGLE_TRANSPARENCY + 6:
00353       case GHK_TOGGLE_TRANSPARENCY + 7:
00354       case GHK_TOGGLE_TRANSPARENCY + 8:
00355         /* Transparency toggle hot keys */
00356         ToggleTransparency((TransparencyOption)(num - GHK_TOGGLE_TRANSPARENCY));
00357         MarkWholeScreenDirty();
00358         break;
00359 
00360       case GHK_TOGGLE_INVISIBILITY:
00361       case GHK_TOGGLE_INVISIBILITY + 1:
00362       case GHK_TOGGLE_INVISIBILITY + 2:
00363       case GHK_TOGGLE_INVISIBILITY + 3:
00364       case GHK_TOGGLE_INVISIBILITY + 4:
00365       case GHK_TOGGLE_INVISIBILITY + 5:
00366       case GHK_TOGGLE_INVISIBILITY + 6:
00367       case GHK_TOGGLE_INVISIBILITY + 7:
00368         /* Invisibility toggle hot keys */
00369         ToggleInvisibilityWithTransparency((TransparencyOption)(num - GHK_TOGGLE_INVISIBILITY));
00370         MarkWholeScreenDirty();
00371         break;
00372 
00373       case GHK_TRANSPARENCY_TOOLBAR:
00374         ShowTransparencyToolbar();
00375         break;
00376 
00377       case GHK_TRANSPARANCY:
00378         ResetRestoreAllTransparency();
00379         break;
00380 
00381 #ifdef ENABLE_NETWORK
00382       case GHK_CHAT: // smart chat; send to team if any, otherwise to all
00383         if (_networking) {
00384           const NetworkClientInfo *cio = NetworkFindClientInfoFromClientID(_network_own_client_id);
00385           if (cio == NULL) break;
00386 
00387           ShowNetworkChatQueryWindow(NetworkClientPreferTeamChat(cio) ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, cio->client_playas);
00388         }
00389         break;
00390 
00391       case GHK_CHAT_ALL: // send text message to all clients
00392         if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
00393         break;
00394 
00395       case GHK_CHAT_COMPANY: // send text to all team mates
00396         if (_networking) {
00397           const NetworkClientInfo *cio = NetworkFindClientInfoFromClientID(_network_own_client_id);
00398           if (cio == NULL) break;
00399 
00400           ShowNetworkChatQueryWindow(DESTTYPE_TEAM, cio->client_playas);
00401         }
00402         break;
00403 
00404       case GHK_CHAT_SERVER: // send text to the server
00405         if (_networking && !_network_server) {
00406           ShowNetworkChatQueryWindow(DESTTYPE_CLIENT, CLIENT_ID_SERVER);
00407         }
00408         break;
00409 #endif
00410 
00411       default: return ES_NOT_HANDLED;
00412     }
00413     return ES_HANDLED;
00414   }
00415 
00416   virtual void OnScroll(Point delta)
00417   {
00418     ViewPort *vp = IsPtInWindowViewport(this, _cursor.pos.x, _cursor.pos.y);
00419 
00420     if (vp == NULL) {
00421       _cursor.fix_at = false;
00422       _scrolling_viewport = false;
00423     }
00424 
00425     this->viewport->scrollpos_x += ScaleByZoom(delta.x, vp->zoom);
00426     this->viewport->scrollpos_y += ScaleByZoom(delta.y, vp->zoom);
00427     this->viewport->dest_scrollpos_x = this->viewport->scrollpos_x;
00428     this->viewport->dest_scrollpos_y = this->viewport->scrollpos_y;
00429   };
00430 
00431   virtual void OnMouseWheel(int wheel)
00432   {
00433     ZoomInOrOutToCursorWindow(wheel < 0, this);
00434   }
00435 
00436   virtual void OnResize()
00437   {
00438     if (this->viewport != NULL) {
00439       NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(MW_VIEWPORT);
00440       nvp->UpdateViewportCoordinates(this);
00441     }
00442   }
00443 
00444   virtual void OnInvalidateData(int data)
00445   {
00446     /* Forward the message to the appropiate toolbar (ingame or scenario editor) */
00447     InvalidateWindowData(WC_MAIN_TOOLBAR, 0, data);
00448   }
00449 
00450   static Hotkey<MainWindow> global_hotkeys[];
00451 };
00452 
00453 const uint16 _ghk_quit_keys[] = {'Q' | WKC_CTRL, 'Q' | WKC_META, 0};
00454 const uint16 _ghk_abandon_keys[] = {'W' | WKC_CTRL, 'W' | WKC_META, 0};
00455 const uint16 _ghk_chat_keys[] = {WKC_RETURN, 'T', 0};
00456 const uint16 _ghk_chat_all_keys[] = {WKC_SHIFT | WKC_RETURN, WKC_SHIFT | 'T', 0};
00457 const uint16 _ghk_chat_company_keys[] = {WKC_CTRL | WKC_RETURN, WKC_CTRL | 'T', 0};
00458 const uint16 _ghk_chat_server_keys[] = {WKC_CTRL | WKC_SHIFT | WKC_RETURN, WKC_CTRL | WKC_SHIFT | 'T', 0};
00459 
00460 Hotkey<MainWindow> MainWindow::global_hotkeys[] = {
00461   Hotkey<MainWindow>(_ghk_quit_keys, "quit", GHK_QUIT),
00462   Hotkey<MainWindow>(_ghk_abandon_keys, "abandon", GHK_ABANDON),
00463   Hotkey<MainWindow>(WKC_BACKQUOTE, "console", GHK_CONSOLE),
00464   Hotkey<MainWindow>('B' | WKC_CTRL, "bounding_boxes", GHK_BOUNDING_BOXES),
00465   Hotkey<MainWindow>('C', "center", GHK_CENTER),
00466   Hotkey<MainWindow>('Z', "center_zoom", GHK_CENTER_ZOOM),
00467   Hotkey<MainWindow>(WKC_ESC, "reset_object_to_place", GHK_RESET_OBJECT_TO_PLACE),
00468   Hotkey<MainWindow>(WKC_DELETE, "delete_windows", GHK_DELETE_WINDOWS),
00469   Hotkey<MainWindow>(WKC_DELETE | WKC_SHIFT, "delete_all_windows", GHK_DELETE_NONVITAL_WINDOWS),
00470   Hotkey<MainWindow>('R' | WKC_CTRL, "refresh_screen", GHK_REFRESH_SCREEN),
00471 #if defined(_DEBUG)
00472   Hotkey<MainWindow>('0' | WKC_ALT, "crash_game", GHK_CRASH),
00473   Hotkey<MainWindow>('1' | WKC_ALT, "money", GHK_MONEY),
00474   Hotkey<MainWindow>('2' | WKC_ALT, "update_coordinates", GHK_UPDATE_COORDS),
00475 #endif
00476   Hotkey<MainWindow>('1' | WKC_CTRL, "transparency_signs", GHK_TOGGLE_TRANSPARENCY),
00477   Hotkey<MainWindow>('2' | WKC_CTRL, "transparency_trees", GHK_TOGGLE_TRANSPARENCY + 1),
00478   Hotkey<MainWindow>('3' | WKC_CTRL, "transparency_houses", GHK_TOGGLE_TRANSPARENCY + 2),
00479   Hotkey<MainWindow>('4' | WKC_CTRL, "transparency_industries", GHK_TOGGLE_TRANSPARENCY + 3),
00480   Hotkey<MainWindow>('5' | WKC_CTRL, "transparency_buildings", GHK_TOGGLE_TRANSPARENCY + 4),
00481   Hotkey<MainWindow>('6' | WKC_CTRL, "transparency_bridges", GHK_TOGGLE_TRANSPARENCY + 5),
00482   Hotkey<MainWindow>('7' | WKC_CTRL, "transparency_structures", GHK_TOGGLE_TRANSPARENCY + 6),
00483   Hotkey<MainWindow>('8' | WKC_CTRL, "transparency_catenary", GHK_TOGGLE_TRANSPARENCY + 7),
00484   Hotkey<MainWindow>('9' | WKC_CTRL, "transparency_loading", GHK_TOGGLE_TRANSPARENCY + 8),
00485   Hotkey<MainWindow>('1' | WKC_CTRL | WKC_SHIFT, "invisibility_signs", GHK_TOGGLE_INVISIBILITY),
00486   Hotkey<MainWindow>('2' | WKC_CTRL | WKC_SHIFT, "invisibility_trees", GHK_TOGGLE_INVISIBILITY + 1),
00487   Hotkey<MainWindow>('3' | WKC_CTRL | WKC_SHIFT, "invisibility_houses", GHK_TOGGLE_INVISIBILITY + 2),
00488   Hotkey<MainWindow>('4' | WKC_CTRL | WKC_SHIFT, "invisibility_industries", GHK_TOGGLE_INVISIBILITY + 3),
00489   Hotkey<MainWindow>('5' | WKC_CTRL | WKC_SHIFT, "invisibility_buildings", GHK_TOGGLE_INVISIBILITY + 4),
00490   Hotkey<MainWindow>('6' | WKC_CTRL | WKC_SHIFT, "invisibility_bridges", GHK_TOGGLE_INVISIBILITY + 5),
00491   Hotkey<MainWindow>('7' | WKC_CTRL | WKC_SHIFT, "invisibility_structures", GHK_TOGGLE_INVISIBILITY + 6),
00492   Hotkey<MainWindow>('8' | WKC_CTRL | WKC_SHIFT, "invisibility_catenary", GHK_TOGGLE_INVISIBILITY + 7),
00493   Hotkey<MainWindow>('X' | WKC_CTRL, "transparency_toolbar", GHK_TRANSPARENCY_TOOLBAR),
00494   Hotkey<MainWindow>('X', "toggle_transparency", GHK_TRANSPARANCY),
00495 #ifdef ENABLE_NETWORK
00496   Hotkey<MainWindow>(_ghk_chat_keys, "chat", GHK_CHAT),
00497   Hotkey<MainWindow>(_ghk_chat_all_keys, "chat_all", GHK_CHAT_ALL),
00498   Hotkey<MainWindow>(_ghk_chat_company_keys, "chat_company", GHK_CHAT_COMPANY),
00499   Hotkey<MainWindow>(_ghk_chat_server_keys, "chat_server", GHK_CHAT_SERVER),
00500 #endif
00501   HOTKEY_LIST_END(MainWindow)
00502 };
00503 Hotkey<MainWindow> *_global_hotkeys = MainWindow::global_hotkeys;
00504 
00510 bool IsQuitKey(uint16 keycode)
00511 {
00512   int num = CheckHotkeyMatch<MainWindow>(_global_hotkeys, keycode, NULL);
00513   return num == GHK_QUIT;
00514 }
00515 
00516 
00517 void ShowSelectGameWindow();
00518 
00519 void SetupColoursAndInitialWindow()
00520 {
00521   for (uint i = 0; i != 16; i++) {
00522     const byte *b = GetNonSprite(PALETTE_RECOLOUR_START + i, ST_RECOLOUR);
00523 
00524     assert(b);
00525     memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i]));
00526   }
00527 
00528   new MainWindow;
00529 
00530   /* XXX: these are not done */
00531   switch (_game_mode) {
00532     default: NOT_REACHED();
00533     case GM_MENU:
00534       ShowSelectGameWindow();
00535       break;
00536 
00537     case GM_NORMAL:
00538     case GM_EDITOR:
00539       ShowVitalWindows();
00540       break;
00541   }
00542 }
00543 
00544 void ShowVitalWindows()
00545 {
00546   AllocateToolbar();
00547 
00548   /* Status bad only for normal games */
00549   if (_game_mode == GM_EDITOR) return;
00550 
00551   ShowStatusBar();
00552 }
00553 
00558 void GameSizeChanged()
00559 {
00560   _cur_resolution.width  = _screen.width;
00561   _cur_resolution.height = _screen.height;
00562   ScreenSizeChanged();
00563   RelocateAllWindows(_screen.width, _screen.height);
00564   MarkWholeScreenDirty();
00565 }

Generated on Thu Dec 23 23:41:26 2010 for OpenTTD by  doxygen 1.6.1