public class EntityItemFrame extends EntityHanging
hangingDirection, xPosition, yPosition, zPosition
addedToChunk, boundingBox, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, dimension, distanceWalkedModified, distanceWalkedOnStepModified, entityCollisionReduction, entityId, fallDistance, field_70135_K, field_98038_p, fireResistance, height, hurtResistantTime, ignoreFrustumCheck, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, myEntitySize, noClip, onGround, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, stepHeight, ticksExisted, timeUntilPortal, velocityChanged, width, worldObj, yOffset, ySize
Constructor and Description |
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EntityItemFrame(World par1World) |
EntityItemFrame(World par1World,
int par2,
int par3,
int par4,
int par5) |
Modifier and Type | Method and Description |
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void |
func_110128_b(Entity par1Entity) |
boolean |
func_130002_c(EntityPlayer par1EntityPlayer) |
int |
func_82329_d() |
int |
func_82330_g() |
ItemStack |
getDisplayedItem() |
int |
getRotation()
Return the rotation of the item currently on this frame.
|
boolean |
isInRangeToRenderDist(double par1) |
void |
readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
(abstract) Protected helper method to read subclass entity data from NBT.
|
void |
setDisplayedItem(ItemStack par1ItemStack) |
void |
setItemRotation(int par1) |
void |
writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
(abstract) Protected helper method to write subclass entity data to NBT.
|
addVelocity, attackEntityFrom, canBeCollidedWith, func_85031_j, moveEntity, onUpdate, onValidSurface, setDirection
addEntityID, addNotRiddenEntityID, addToPlayerScore, applyEntityCollision, canAttackWithItem, canBePushed, canRenderOnFire, copyDataFrom, doesEntityNotTriggerPressurePlate, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, func_110123_P, func_110124_au, func_82143_as, func_82146_a, func_82149_j, func_85029_a, func_96091_a, func_96092_aw, func_98034_c, getAir, getBoundingBox, getBrightness, getBrightnessForRender, getCollisionBorderSize, getCollisionBox, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityData, getEntityName, getExtendedProperties, getEyeHeight, getLastActiveItems, getLookVec, getMaxInPortalTime, getMountedYOffset, getParts, getPersistentID, getPickedResult, getPortalCooldown, getRotationYawHead, getShadowSize, getTeleportDirection, getTranslatedEntityName, getYOffset, handleHealthUpdate, handleLavaMovement, handleWaterMovement, hashCode, isBurning, isCreatureType, isEating, isEntityAlive, isEntityEqual, isEntityInsideOpaqueBlock, isEntityInvulnerable, isImmuneToFire, isInRangeToRenderVec3D, isInsideOfMaterial, isInvisible, isInWater, isOffsetPositionInLiquid, isRiding, isSneaking, isSprinting, isWet, mountEntity, moveFlying, onCollideWithPlayer, onEntityUpdate, onKillEntity, onStruckByLightning, performHurtAnimation, playSound, readFromNBT, registerExtendedProperties, resetEntityId, setAir, setAngles, setCurrentItemOrArmor, setDead, setEating, setFire, setInPortal, setInvisible, setInWeb, setLocationAndAngles, setPosition, setPositionAndRotation, setPositionAndRotation2, setRotationYawHead, setSneaking, setSprinting, setVelocity, setWorld, shouldRenderInPass, shouldRiderSit, toString, travelToDimension, updateRidden, updateRiderPosition, writeToNBT
public EntityItemFrame(World par1World)
public EntityItemFrame(World par1World, int par2, int par3, int par4, int par5)
public int func_82329_d()
func_82329_d
in class EntityHanging
public int func_82330_g()
func_82330_g
in class EntityHanging
public boolean isInRangeToRenderDist(double par1)
isInRangeToRenderDist
in class Entity
public void func_110128_b(Entity par1Entity)
func_110128_b
in class EntityHanging
public ItemStack getDisplayedItem()
public void setDisplayedItem(ItemStack par1ItemStack)
public int getRotation()
public void setItemRotation(int par1)
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
writeEntityToNBT
in class EntityHanging
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
readEntityFromNBT
in class EntityHanging
public boolean func_130002_c(EntityPlayer par1EntityPlayer)
func_130002_c
in class Entity