public class RenderPlayer extends RendererLivingEntity
NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK
Constructor and Description |
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RenderPlayer() |
Modifier and Type | Method and Description |
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void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument.
|
void |
doRenderLiving(EntityLivingBase par1,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
renderFirstPersonArm(EntityPlayer par1EntityPlayer) |
void |
renderPlayer(AbstractClientPlayer par1,
double par2,
double par4,
double par6,
float par8,
float par9) |
setRenderPassModel
doRenderShadowAndFire, getFontRendererFromRenderManager, renderAABB, renderOffsetAABB, setRenderManager, updateIcons
public void renderPlayer(AbstractClientPlayer par1, double par2, double par4, double par6, float par8, float par9)
public void renderFirstPersonArm(EntityPlayer par1EntityPlayer)
public void doRenderLiving(EntityLivingBase par1, double par2, double par4, double par6, float par8, float par9)
doRenderLiving
in class RendererLivingEntity
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender
in class RendererLivingEntity