public abstract class EntityCreature extends EntityLiving
Modifier and Type | Field and Description |
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static UUID |
field_110179_h |
static AttributeModifier |
field_110181_i |
experienceValue, livingSoundTime, targetTasks, tasks
arrowHitTimer, attackedAtYaw, attackTime, cameraPitch, deathTime, field_110158_av, field_70769_ao, field_70770_ap, hurtTime, isSwingInProgress, jumpMovementFactor, limbSwing, limbYaw, maxHurtResistantTime, maxHurtTime, moveForward, moveStrafing, prevCameraPitch, prevHealth, prevLimbYaw, prevRenderYawOffset, prevRotationYawHead, prevSwingProgress, renderYawOffset, rotationYawHead, swingProgress
addedToChunk, boundingBox, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, dimension, distanceWalkedModified, distanceWalkedOnStepModified, entityCollisionReduction, entityId, fallDistance, field_70135_K, field_98038_p, fireResistance, height, hurtResistantTime, ignoreFrustumCheck, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, myEntitySize, noClip, onGround, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, stepHeight, ticksExisted, timeUntilPortal, velocityChanged, width, worldObj, yOffset, ySize
Constructor and Description |
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EntityCreature(World par1World) |
Modifier and Type | Method and Description |
---|---|
void |
func_110171_b(int par1,
int par2,
int par3,
int par4) |
ChunkCoordinates |
func_110172_bL() |
boolean |
func_110173_bK() |
float |
func_110174_bM() |
boolean |
func_110175_bO() |
boolean |
func_110176_b(int par1,
int par2,
int par3) |
void |
func_110177_bN() |
float |
getBlockPathWeight(int par1,
int par2,
int par3)
Takes a coordinate in and returns a weight to determine how likely this creature will try to path to the block.
|
boolean |
getCanSpawnHere()
Checks if the entity's current position is a valid location to spawn this entity.
|
Entity |
getEntityToAttack()
Returns current entities target
|
boolean |
hasPath()
Returns true if entity has a path to follow
|
void |
setPathToEntity(PathEntity par1PathEntity)
sets the Entities walk path in EntityCreature
|
void |
setTarget(Entity par1Entity)
Sets the entity which is to be attacked.
|
canAttackClass, canBeSteered, canPickUpLoot, eatGrassBonus, faceEntity, func_104002_bU, func_110160_i, func_110161_a, func_110162_b, func_110163_bv, func_110164_bC, func_110166_bE, func_110167_bD, func_130002_c, func_82143_as, func_94056_bM, func_94057_bL, func_94058_c, func_94059_bO, func_94061_f, func_94062_bN, func_96120_a, getArmorItemForSlot, getArmorPosition, getAttackTarget, getCurrentArmor, getCurrentItemOrArmor, getEntityName, getEntitySenses, getHeldItem, getJumpHelper, getLastActiveItems, getLookHelper, getMaxSpawnedInChunk, getMoveHelper, getNavigator, getRenderSizeModifier, getTalkInterval, getVerticalFaceSpeed, onEntityUpdate, onLivingUpdate, onUpdate, playLivingSound, readEntityFromNBT, setAIMoveSpeed, setAttackTarget, setCanPickUpLoot, setCurrentItemOrArmor, setMoveForward, spawnExplosionParticle, writeEntityToNBT
addPotionEffect, attackEntityAsMob, attackEntityFrom, canBeCollidedWith, canBePushed, canBreatheUnderwater, canEntityBeSeen, clearActivePotions, curePotionEffects, func_110138_aP, func_110139_bj, func_110140_aT, func_110142_aN, func_110143_aJ, func_110144_aD, func_110145_l, func_110148_a, func_110149_m, func_130011_c, func_94060_bK, getActivePotionEffect, getActivePotionEffects, getAge, getAIMoveSpeed, getAITarget, getArrowCountInEntity, getCreatureAttribute, getEyeHeight, getItemIcon, getLook, getLookVec, getPosition, getRNG, getRotationYawHead, getSwingProgress, getTotalArmorValue, handleHealthUpdate, heal, isChild, isClientWorld, isEntityAlive, isEntityUndead, isOnLadder, isPlayerSleeping, isPotionActive, isPotionActive, isPotionApplicable, knockBack, moveEntityWithHeading, onDeath, onItemPickup, performHurtAnimation, rayTrace, removePotionEffect, removePotionEffectClient, renderBrokenItemStack, setArrowCountInEntity, setEntityHealth, setJumping, setPositionAndRotation2, setPositionAndUpdate, setRevengeTarget, setRotationYawHead, setSprinting, shouldRiderFaceForward, swingItem, updateRidden
addEntityID, addNotRiddenEntityID, addToPlayerScore, addVelocity, applyEntityCollision, canAttackWithItem, canRenderOnFire, copyDataFrom, doesEntityNotTriggerPressurePlate, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, func_110123_P, func_110124_au, func_82146_a, func_82149_j, func_85029_a, func_85031_j, func_96091_a, func_96092_aw, func_98034_c, getAir, getBoundingBox, getBrightness, getBrightnessForRender, getCollisionBorderSize, getCollisionBox, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityData, getExtendedProperties, getMaxInPortalTime, getMountedYOffset, getParts, getPersistentID, getPickedResult, getPortalCooldown, getShadowSize, getTeleportDirection, getTranslatedEntityName, getYOffset, handleLavaMovement, handleWaterMovement, hashCode, isBurning, isCreatureType, isEating, isEntityEqual, isEntityInsideOpaqueBlock, isEntityInvulnerable, isImmuneToFire, isInRangeToRenderDist, isInRangeToRenderVec3D, isInsideOfMaterial, isInvisible, isInWater, isOffsetPositionInLiquid, isRiding, isSneaking, isSprinting, isWet, mountEntity, moveEntity, moveFlying, onCollideWithPlayer, onKillEntity, onStruckByLightning, playSound, readFromNBT, registerExtendedProperties, resetEntityId, setAir, setAngles, setDead, setEating, setFire, setInPortal, setInvisible, setInWeb, setLocationAndAngles, setPosition, setPositionAndRotation, setSneaking, setVelocity, setWorld, shouldRenderInPass, shouldRiderSit, toString, travelToDimension, updateRiderPosition, writeToNBT
public static final UUID field_110179_h
public static final AttributeModifier field_110181_i
public EntityCreature(World par1World)
public float getBlockPathWeight(int par1, int par2, int par3)
public boolean getCanSpawnHere()
getCanSpawnHere
in class EntityLiving
public boolean hasPath()
public void setPathToEntity(PathEntity par1PathEntity)
public Entity getEntityToAttack()
public void setTarget(Entity par1Entity)
public boolean func_110173_bK()
public boolean func_110176_b(int par1, int par2, int par3)
public void func_110171_b(int par1, int par2, int par3, int par4)
public ChunkCoordinates func_110172_bL()
public float func_110174_bM()
public void func_110177_bN()
public boolean func_110175_bO()