public class MaterialLogic extends Material
air, anvil, cactus, cake, circuits, clay, cloth, coral, craftedSnow, dragonEgg, field_111018_r, fire, glass, grass, ground, ice, iron, lava, leaves, materialMapColor, piston, plants, portal, pumpkin, redstoneLight, rock, sand, snow, sponge, tnt, vine, water, web, wood
Constructor and Description |
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MaterialLogic(MapColor par1MapColor) |
Modifier and Type | Method and Description |
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boolean |
blocksMovement()
Returns if this material is considered solid or not
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boolean |
getCanBlockGrass()
Will prevent grass from growing on dirt underneath and kill any grass below it if it returns true
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boolean |
isSolid() |
getCanBurn, getMaterialMobility, isAlwaysHarvested, isLiquid, isOpaque, isReplaceable, isToolNotRequired, setReplaceable
public MaterialLogic(MapColor par1MapColor)
public boolean getCanBlockGrass()
getCanBlockGrass
in class Material
public boolean blocksMovement()
blocksMovement
in class Material