public class EntityPigZombie extends EntityZombie
field_110179_h, field_110181_i
experienceValue, livingSoundTime, targetTasks, tasks
arrowHitTimer, attackedAtYaw, attackTime, cameraPitch, deathTime, field_110158_av, field_70769_ao, field_70770_ap, hurtTime, isSwingInProgress, jumpMovementFactor, limbSwing, limbYaw, maxHurtResistantTime, maxHurtTime, moveForward, moveStrafing, prevCameraPitch, prevHealth, prevLimbYaw, prevRenderYawOffset, prevRotationYawHead, prevSwingProgress, renderYawOffset, rotationYawHead, swingProgress
addedToChunk, boundingBox, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, dimension, distanceWalkedModified, distanceWalkedOnStepModified, entityCollisionReduction, entityId, fallDistance, field_70135_K, field_98038_p, fireResistance, height, hurtResistantTime, ignoreFrustumCheck, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, myEntitySize, noClip, onGround, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, stepHeight, ticksExisted, timeUntilPortal, velocityChanged, width, worldObj, yOffset, ySize
mobSelector
Constructor and Description |
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EntityPigZombie(World par1World) |
Modifier and Type | Method and Description |
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boolean |
attackEntityFrom(DamageSource par1DamageSource,
float par2)
Called when the entity is attacked.
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EntityLivingData |
func_110161_a(EntityLivingData par1EntityLivingData) |
boolean |
getCanSpawnHere()
Checks if the entity's current position is a valid location to spawn this entity.
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boolean |
interact(EntityPlayer par1EntityPlayer)
Called when a player interacts with a mob.
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void |
onUpdate()
Called to update the entity's position/logic.
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void |
readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
(abstract) Protected helper method to read subclass entity data from NBT.
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void |
writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
(abstract) Protected helper method to write subclass entity data to NBT.
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attackEntityAsMob, getCreatureAttribute, getTotalArmorValue, handleHealthUpdate, isChild, isConverting, isVillager, onKillEntity, onLivingUpdate, setChild, setVillager
getBlockPathWeight
func_110171_b, func_110172_bL, func_110173_bK, func_110174_bM, func_110175_bO, func_110176_b, func_110177_bN, getEntityToAttack, hasPath, setPathToEntity, setTarget
canAttackClass, canBeSteered, canPickUpLoot, eatGrassBonus, faceEntity, func_104002_bU, func_110160_i, func_110162_b, func_110163_bv, func_110164_bC, func_110166_bE, func_110167_bD, func_130002_c, func_82143_as, func_94056_bM, func_94057_bL, func_94058_c, func_94059_bO, func_94061_f, func_94062_bN, func_96120_a, getArmorItemForSlot, getArmorPosition, getAttackTarget, getCurrentArmor, getCurrentItemOrArmor, getEntityName, getEntitySenses, getHeldItem, getJumpHelper, getLastActiveItems, getLookHelper, getMaxSpawnedInChunk, getMoveHelper, getNavigator, getRenderSizeModifier, getTalkInterval, getVerticalFaceSpeed, onEntityUpdate, playLivingSound, setAIMoveSpeed, setAttackTarget, setCanPickUpLoot, setCurrentItemOrArmor, setMoveForward, spawnExplosionParticle
addPotionEffect, canBeCollidedWith, canBePushed, canBreatheUnderwater, canEntityBeSeen, clearActivePotions, curePotionEffects, func_110138_aP, func_110139_bj, func_110140_aT, func_110142_aN, func_110143_aJ, func_110144_aD, func_110145_l, func_110148_a, func_110149_m, func_130011_c, func_94060_bK, getActivePotionEffect, getActivePotionEffects, getAge, getAIMoveSpeed, getAITarget, getArrowCountInEntity, getEyeHeight, getItemIcon, getLook, getLookVec, getPosition, getRNG, getRotationYawHead, getSwingProgress, heal, isClientWorld, isEntityAlive, isEntityUndead, isOnLadder, isPlayerSleeping, isPotionActive, isPotionActive, isPotionApplicable, knockBack, moveEntityWithHeading, onDeath, onItemPickup, performHurtAnimation, rayTrace, removePotionEffect, removePotionEffectClient, renderBrokenItemStack, setArrowCountInEntity, setEntityHealth, setJumping, setPositionAndRotation2, setPositionAndUpdate, setRevengeTarget, setRotationYawHead, setSprinting, shouldRiderFaceForward, swingItem, updateRidden
addEntityID, addNotRiddenEntityID, addToPlayerScore, addVelocity, applyEntityCollision, canAttackWithItem, canRenderOnFire, copyDataFrom, doesEntityNotTriggerPressurePlate, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, func_110123_P, func_110124_au, func_82146_a, func_82149_j, func_85029_a, func_85031_j, func_96091_a, func_96092_aw, func_98034_c, getAir, getBoundingBox, getBrightness, getBrightnessForRender, getCollisionBorderSize, getCollisionBox, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityData, getExtendedProperties, getMaxInPortalTime, getMountedYOffset, getParts, getPersistentID, getPickedResult, getPortalCooldown, getShadowSize, getTeleportDirection, getTranslatedEntityName, getYOffset, handleLavaMovement, handleWaterMovement, hashCode, isBurning, isCreatureType, isEating, isEntityEqual, isEntityInsideOpaqueBlock, isEntityInvulnerable, isImmuneToFire, isInRangeToRenderDist, isInRangeToRenderVec3D, isInsideOfMaterial, isInvisible, isInWater, isOffsetPositionInLiquid, isRiding, isSneaking, isSprinting, isWet, mountEntity, moveEntity, moveFlying, onCollideWithPlayer, onStruckByLightning, playSound, readFromNBT, registerExtendedProperties, resetEntityId, setAir, setAngles, setDead, setEating, setFire, setInPortal, setInvisible, setInWeb, setLocationAndAngles, setPosition, setPositionAndRotation, setSneaking, setVelocity, setWorld, shouldRenderInPass, shouldRiderSit, toString, travelToDimension, updateRiderPosition, writeToNBT
public EntityPigZombie(World par1World)
public void onUpdate()
onUpdate
in class EntityZombie
public boolean getCanSpawnHere()
getCanSpawnHere
in class EntityMob
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
writeEntityToNBT
in class EntityZombie
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
readEntityFromNBT
in class EntityZombie
public boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
attackEntityFrom
in class EntityZombie
public boolean interact(EntityPlayer par1EntityPlayer)
interact
in class EntityZombie
public EntityLivingData func_110161_a(EntityLivingData par1EntityLivingData)
func_110161_a
in class EntityZombie