//====================================================
//UTILITY DIPRIP SOUNDSCAPES
//====================================================

//====================================================
"REFINERY_coast.util_shoreline"
{
	"playrandom"
	{
		"volume"	"0.3,0.45"
		"pitch"		"90,110"
		"time"		"4.0, 6.0"
		"soundlevel"	"SNDLVL_110dB"
		"rndwave"
		{
			"wave"	"EXORambient/water_01.wav"
			"wave"	"EXORambient/water_02.wav"
			"wave"	"EXORambient/water_03.wav"
			"wave"	"EXORambient/water_04.wav"
		}
	}
}
//====================================================

//====================================================
"REFINERY_coast.util_birds"
{
	"playrandom"
	{
		"time"		"15,45"
		"volume"	"0.15,0.25"
		"pitch"		"90,115"
		"soundlevel"	"SNDLVL_140dB"
		
		"position"	"random"

		"rndwave"
		{
			"wave"	"ambient/levels/coast/seagulls_ambient1.wav"
			"wave"	"ambient/levels/coast/seagulls_ambient2.wav"
			"wave"	"ambient/levels/coast/seagulls_ambient3.wav"
			"wave"	"ambient/levels/coast/seagulls_ambient4.wav"
			"wave"	"ambient/levels/coast/seagulls_ambient5.wav"

			"wave"	"ambient/creatures/flies3.wav"
			"wave"	"ambient/creatures/flies5.wav"

		}
	}
}
//====================================================

//====================================================
"REFINERY_coast.util_windgusts"
{
	"playrandom"
	{
		"volume"	"0.2,0.35"
		"pitch"		"100"
		"time"		"5.0, 12.0"
		"pitch"		"90,130"
		"soundlevel"	"SNDLVL_100dB"
		"position"	"random"
		"rndwave"
		{
			"wave"	"EXORambient/wind+water_01.wav"
			"wave"	"EXORambient/wind+water_02.wav"
			"wave"	"EXORambient/wind+water_03.wav"
			"wave"	"EXORambient/wind_01.wav"
		}
	}
}
//====================================================

//====================================================
"REFINERY_coast.util_distant_shoreline"
{
	"playrandom"
	{
		"volume"	"0.2,0.3"
		"pitch"		"90,110"
		"time"		"6.0, 10.0"
		"rndwave"
		{
			"wave"	"EXORambient/wind+water_01.wav"	
			"wave"	"EXORambient/wind+water_02.wav"	
			"wave"	"EXORambient/wind+water_03.wav"	
		}
	}
}
//====================================================

//====================================================
"REFINERY_streetwar.util_light_combat_atmosphere"
{
	"playrandom"
	{
		"time"		"10,40"
		"volume"	"0.15,0.45"
		"pitch"		"90,115"
		"position"	"random"
		"soundlevel"	"SNDLVL_140dB"		
		"rndwave"
		{
			"wave"	"ambient/levels/streetwar/apc_distant1.wav"
			"wave"	"ambient/levels/streetwar/apc_distant2.wav"
			"wave"	"ambient/levels/streetwar/apc_distant3.wav"
			"wave"	"ambient/levels/streetwar/gunship_distant1.wav"
		}
		
	}

	"playrandom"
	{
		"time"		"60,300"
		"volume"	"0.15,0.2"
		"pitch"		"90,105"
		"position"	"random"
		"soundlevel"	"SNDLVL_140dB"		
		"rndwave"
		{
			"wave"	"ambient/levels/streetwar/city_riot1.wav"
		}
		
	}

}
//====================================================

//====================================================
"REFINERY_streetwar.util_light_combat"
{

	"playrandom"
	{
		"time"		"2,35"
		"volume"	"0.2,0.35"
		"pitch"		"90,105"
		"position"	"random"	
		"soundlevel"	"SNDLVL_140dB"	
		"rndwave"
		{
			"wave"	"ambient/levels/streetwar/city_battle1.wav"
			"wave"	"ambient/levels/streetwar/city_battle2.wav"
			"wave"	"ambient/levels/streetwar/city_battle3.wav"
			"wave"	"ambient/levels/streetwar/city_battle4.wav"
			"wave"	"ambient/levels/streetwar/city_battle5.wav"
			"wave"	"ambient/levels/streetwar/city_battle6.wav"
			"wave"	"ambient/levels/streetwar/city_battle7.wav"
			"wave"	"ambient/levels/streetwar/city_battle8.wav"
			"wave"	"ambient/levels/streetwar/city_battle9.wav"
			"wave"	"ambient/levels/streetwar/city_battle10.wav"

			"wave"	"ambient/levels/prison/inside_battle1.wav"
			"wave"	"ambient/levels/prison/inside_battle2.wav"
			"wave"	"ambient/levels/prison/inside_battle3.wav"
			"wave"	"ambient/levels/prison/inside_battle4.wav"
			

		}
		
	}
	
	
	"playrandom"
	{
		"time"		"5,30"
		"volume"	"0.2,0.45"
		"pitch"		"90,105"
		"position"	"random"
		"soundlevel"	"SNDLVL_140dB"		
		"rndwave"
		{
			"wave"	"ambient/levels/streetwar/city_battle11.wav"
			"wave"	"ambient/levels/streetwar/city_battle12.wav"
			"wave"	"ambient/levels/streetwar/city_battle13.wav"
			"wave"	"ambient/levels/streetwar/city_battle14.wav"
			"wave"	"ambient/levels/streetwar/city_battle15.wav"
			"wave"	"ambient/levels/streetwar/city_battle16.wav"
			"wave"	"ambient/levels/streetwar/city_battle17.wav"
			"wave"	"ambient/levels/streetwar/city_battle18.wav"
			"wave"	"ambient/levels/streetwar/city_battle19.wav"

		}
		
	}
	//DIPRIP and HL1 Ambient battle sounds
	"playrandom"
	{
		"time"		"2,15"
		"volume"	"0.3,0.45"
		"pitch"		"100"
		"position"	"random"	
		"soundlevel"	"SNDLVL_140dB"	
		"rndwave"
		{
			"wave"	"EXORambient/Battle/distantmortar1.wav"
			"wave"	"EXORambient/Battle/distantmortar2.wav"
			"wave"	"EXORambient/Battle/distantmortar3.wav"
			"wave"	"EXORambient/Battle/mgun_burst1.wav"
			"wave"	"EXORambient/Battle/mgun_burst2.wav"
			"wave"	"EXORambient/Battle/mgun_burst3.wav"
			"wave"	"EXORambient/Battle/mgun_burst4.wav"
			"wave"	"EXORambient/Battle/tankdrivein1.wav"
			"wave"	"EXORambient/Battle/tankdrivein2.wav"
			
		}
		
	}
}
//====================================================

//====================================================
"REFINERY_speaker"
{
	"playrandom"
	{
		"time"		"20,30"
		"volume"	"0.65"
		"pitch"		"100"
		"soundlevel"	"SNDLVL_140db"

		"rndwave"
		{
			"wave"	"EXORambient/Jaruzel/Jaruzel01.mp3"
			"wave"	"EXORambient/Jaruzel/Jaruzel02.mp3"
			"wave"	"EXORambient/Jaruzel/Jaruzel03.mp3"
			"wave"	"EXORambient/Jaruzel/Jaruzel04.mp3"
			"wave"	"EXORambient/Jaruzel/Jaruzel05.mp3"
			"wave"	"EXORambient/Jaruzel/Jaruzel06.mp3"
			"wave"	"EXORambient/Jaruzel/Jaruzel07.mp3"
			"wave"	"EXORambient/Jaruzel/Jaruzel08.mp3"
			"wave"	"EXORambient/Jaruzel/Jaruzel09.mp3"
		}
	}
}
//====================================================

//====================================================
//REFINERY SOUNDSCAPES
//====================================================

//====================================================
// waves crash at positions 0,1,2,3,4
"REFINERY_coast.positional_shoreline"
{
	"dsp"	"0"

	"playsoundscape"
	{
		"positionoverride"	"0"
		"name"		"REFINERY_coast.util_shoreline"	
		"volume"	"1.0"
	}

	"playsoundscape"
	{
		"positionoverride"	"1"
		"name"		"REFINERY_coast.util_shoreline"	
		"volume"	"1.0"
	}

	"playsoundscape"
	{
		"positionoverride"	"2"
		"name"		"REFINERY_coast.util_shoreline"	
		"volume"	"1.0"
	}

	"playsoundscape"
	{
		"positionoverride"	"3"
		"name"		"REFINERY_coast.util_shoreline"	
		"volume"	"1.0"
	}

	"playsoundscape"
	{
		"positionoverride"	"4"
		"name"		"REFINERY_coast.util_shoreline"	
		"volume"	"1.0"
	}

	"playsoundscape"
	{
		"name"		"REFINERY_coast.util_birds"	
		"volume"	"0.8"
	}

	"playsoundscape"
	{
		"name"	"REFINERY_coast.util_windgusts"
		"volume" "0.5"
	}

	"playsoundscape"
	{
		"name"	"REFINERY_coast.util_distant_shoreline"
		"volume" "0.4"
	}
}
//===========================================

//===========================================
"REFINERY_coast.generic_ambient_01"
{
	
"dsp"	"0"

	"playsoundscape"
	{
		"name"	"REFINERY_coast.util_shoreline"
		"volume" "0.2"
	}

	"playsoundscape"
	{
		"name"	"REFINERY_coast.util_distant_shoreline"
		"volume" "0.7"
	}

	"playsoundscape"
	{
		"name"		"REFINERY_coast.util_birds"
		"volume"	"0.4"
	}

	"playsoundscape"
	{
		"name"	"coast.util_windgusts"
		"volume" "0.7"
	}
	
	"playsoundscape"
	{
		"name"		"REFINERY_streetwar.util_light_combat_atmosphere"
		"volume"	"0.3"	
	}
	
	"playsoundscape"
	{
		"name"		"REFINERY_streetwar.util_light_combat"
		"volume"	"0.5"	
	}

}
//====================================================

//====================================================
"REFINERY_streetwar.general_outdoor_light_combat"
{
	"dsp"	"0"

	"playsoundscape"
	{
		"name"		"REFINERY_streetwar.util_light_combat_atmosphere"
		"volume"	"0.8"	
	}

	"playlooping"
	{
		"volume"	"0.07"
		"wave"		"ambient/atmosphere/city_tone.wav"
		"pitch"		"100"
	}
	
	"playsoundscape"
	{
		"positionoverride"	"0"
		"name"		"REFINERY_streetwar.util_light_combat"
		"volume"	"1.0"	
	}
	
	"playsoundscape"
	{
		"positionoverride"	"0"
		"name"		"REFINERY_speaker"
		"volume"	"1.0"	
	}
	
}
//====================================================

//===========================================
// PGR SOUNDSCAPES
//===========================================
"DIPRIP_forest"
{

//"dsp"	"1"
//"playlooping"
//	{
	//	"volume"	"0.42"
	//	"wave"		"music/Theme_2_2-01.mp3"
	//	"pitch"		"100"
	//}

	"playrandom"
	{
		"time"		"3,6"
		"volume"	"0.75,0.95"
		"pitch"		"95,105"
		"soundlevel"	"SNDLVL_140dB"
		"position"	"random"
		"rndwave"
		{
			"wave"	"ambient/materials/wood_creak1.wav"
			"wave"	"ambient/materials/wood_creak2.wav"
			"wave"	"ambient/materials/wood_creak3.wav"
			"wave"	"ambient/materials/wood_creak4.wav"
			"wave"	"ambient/materials/wood_creak5.wav"
			"wave"	"ambient/materials/wood_creak6.wav"
			//"wave"	"ambient/wind/wind_snippet1.wav"
			//"wave"	"ambient/wind/wind_snippet2.wav"
		}
	}
}
"PGR_skowronek"
    
    { 
        "dsp"   "1" 
        
        "playrandom" 
        { 
            // Play every 0.1 to 1.5 seconds 
            "time" "0.1, 1.5" 
            
            // At a volume of 0.5 to 1 
            "volume" "0.5,1" 
            
            // At a pitch of 50% to 120% 
            "pitch" "50,120" 
            
            // With an attenuation of 0.7 
            "attenuation" "0.7" 
            
            // At entity specified at position 1 
            "position"  "random" 
            
            // Play one of these .wav files randomly each time 
            "rndwave" 
            { 
                "wave"	"ambient/levels/canals/swamp_bird5.wav" 
                "wave"	"ambient/levels/canals/swamp_bird6.wav" 
                
            } 
        } 
    }


"PGR_muchy"
    
    { 
        "dsp"   "1" 
        
        "playrandom" 
        { 
            // Play every 0.1 to 1.5 seconds 
            "time" "0.1, 1.0" 
            
            // At a volume of 0.5 to 1 
            "volume" "0.5,1" 
            
            // At a pitch of 50% to 120% 
            "pitch" "50,120" 
            
            // With an attenuation of 0.7 
            "attenuation" "0.7" 
            
            // At entity specified at position 1 
            "position"  "random" 
            
            // Play one of these .wav files randomly each time 
            "rndwave" 
            { 
                "wave"	"ambient/creatures/flies1.wav" 
                "wave"	"ambient/creatures/flies2.wav"
                "wave"	"ambient/creatures/flies3.wav"
                "wave"	"ambient/creatures/flies4.wav"
                "wave"	"ambient/creatures/flies5.wav" 
                
            } 
        } 
    }


"PGR_szczury"
    
    { 
        "dsp"   "1" 
        
        "playrandom" 
        { 
            // Play every 0.1 to 1.5 seconds 
            "time" "0.1, 1.0" 
            
            // At a volume of 0.5 to 1 
            "volume" "0.5,1" 
            
            // At a pitch of 50% to 120% 
            "pitch" "50,120" 
            
            // With an attenuation of 0.7 
            "attenuation" "0.7" 
            
            // At entity specified at position 1 
            "position"  "random" 
            
            // Play one of these .wav files randomly each time 
            "rndwave" 
            { 
                "wave"	"ambient/creatures/rats1.wav" 
                "wave"	"ambient/creatures/rats2.wav"
                "wave"	"ambient/creatures/rats3.wav"
                "wave"	"ambient/creatures/rats4.wav"
                                
            } 
        } 
    }


"PGR_golebie"
    
    { 
        "dsp"   "1" 
        
        "playrandom" 
        { 
            // Play every 0.1 to 1.5 seconds 
            "time" "0.1, 1.0" 
            
            // At a volume of 0.5 to 1 
            "volume" "0.5,1" 
            
            // At a pitch of 50% to 120% 
            "pitch" "50,120" 
            
            // With an attenuation of 0.7 
            "attenuation" "0.7" 
            
            // At entity specified at position 1 
            "position"  "random" 
            
            // Play one of these .wav files randomly each time 
            "rndwave" 
            { 
                "wave"	"ambient/creatures/pigeon_idle1.wav" 
                "wave"	"ambient/creatures/pigeon_idle2.wav"
                "wave"	"ambient/creatures/pigeon_idle3.wav"
                "wave"	"ambient/creatures/pigeon_idle4.wav"
                                
            } 
        } 
    }


"PGR_swierszcze"
    
    { 
        "dsp"   "1" 
        
        "playrandom" 
        { 
            // Play every 0.1 to 1.5 seconds 
            "time" "0.1, 1.5" 
            
            // At a volume of 0.5 to 1 
            "volume" "0.5,1" 
            
            // At a pitch of 50% to 120% 
            "pitch" "50,120" 
            
            // With an attenuation of 0.7 
            "attenuation" "0.7" 
            
            // At entity specified at position 1 
            "position"  "random" 
            
            // Play one of these .wav files randomly each time 
            "rndwave" 
            { 
                "wave"	"ambient/levels/coast/antlion_hill_ambient2.wav" 
                               
            } 
        } 
    }