// HL2 Weapons

// *******
// BULLETS

"Bullets.DefaultNearmiss"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"	">weapons/fx/nearmiss/bulletLtoR03.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR04.wav"
		
		"wave"	">weapons/fx/nearmiss/bulletLtoR06.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR07.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR09.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR10.wav"

		"wave"	">weapons/fx/nearmiss/bulletLtoR13.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR14.wav"
	}
}

"Bullets.GunshipNearmiss"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"			"50"

	"rndwave"
	{
		"wave"	">weapons/fx/nearmiss/bulletLtoR03.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR04.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR05.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR06.wav"

		"wave"	">weapons/fx/nearmiss/bulletLtoR11.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR12.wav"
	}
}

"Bullets.StriderNearmiss"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_120dB"
	"pitch"			"75"

	"rndwave"
	{
		"wave"	">weapons/fx/nearmiss/bulletLtoR11.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR13.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR14.wav"
	}
}

"FX_RicochetSound.Ricochet"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.5, 0.6"
	"soundlevel"  "SNDLVL_80dB"
	"pitch"	"90, 110"

	"rndwave"
	{
		"wave"	"weapons/fx/rics/ric1.wav"
		"wave"	"weapons/fx/rics/ric2.wav"
		"wave"	"weapons/fx/rics/ric3.wav"
		"wave"	"weapons/fx/rics/ric4.wav"
		"wave"	"weapons/fx/rics/ric5.wav"
	}
}

"FuncTank.Fire"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_130dB"
	"pitch"	"100, 120"

	"rndwave"
	{
		"wave"	"weapons/ar1/ar1_1.wav"
		"wave"	"weapons/ar1/ar1_2.wav"
	}
}

// *******
// WEAPONS

// weapon_ar2.txt
// "Weapon_AR2.Empty"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"wave"			"weapons/ar2/ar2_empty.wav"
// }

// "Weapon_AR2.Reload"
// {
// 	"channel"		"CHAN_ITEM"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"wave"			"weapons/ar2/ar2_reload.wav"
// }

// "Weapon_AR2.Reload_Rotate"
// {
// 	"channel"		"CHAN_ITEM"
// 	"volume"		"0.9"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"wave"			"weapons/ar2/ar2_reload_rotate.wav"
// } 

// "Weapon_AR2.Reload_Push"
// {
// 	"channel"		"CHAN_ITEM"
// 	"volume"		"0.9"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"wave"			"weapons/ar2/ar2_reload_push.wav"
// }
// "Weapon_AR2.Single"
// {
// 	"channel"	"CHAN_WEAPON"
// 	"volume"	"0.8"
// 	"soundlevel"	"SNDLVL_GUNFIRE"
// 	"pitch"		"85,95"

// 	"rndwave"
// 	{
// 		"wave"	"weapons/ar2/fire1.wav"
// 	}
// }

// "Weapon_AR2.Special1"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"wave"				"weapons/sniper/sniper_zoomin.wav"
// }

// "Weapon_AR2.Special2"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"wave"			"weapons/sniper/sniper_zoomout.wav"
// }

// "Weapon_AR2.Double"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_GUNFIRE"

// 	"wave"			"weapons/ar2/ar2_altfire.wav"
// }

// "Weapon_AR2.NPC_Reload"
// {
// 	"channel"		"CHAN_ITEM"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"wave"			"weapons/ar2/npc_ar2_reload.wav"
// }

// "Weapon_AR2.NPC_Double"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_GUNFIRE"

// 	"wave"			"weapons/ar2/npc_ar2_altfire.wav"
// }

// "Weapon_AR2.NPC_Single"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_GUNFIRE"
// 	"pitch"			"95,105"

// //	"wave"			"^weapons/ar2/npc_ar2_fire1.wav"
// 	"wave"			"^weapons/ar1/ar1_dist1.wav"

// }

// "Weapon_functank.Single"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_GUNFIRE"
// 	"pitch"			"95,105"

// 	"wave"			"^weapons/ar1/ar1_dist1.wav"

// }

// // weapon_binoculars.txt
// "Weapon_Binoculars.Special1"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"wave"				"weapons/binoculars/binoculars_zoomin.wav"
// }

// "Weapon_Binoculars.Special2"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"wave"			"weapons/binoculars/binoculars_zoomout.wav"
// }

// "Weapon_Binoculars.Reload"
// {
// 	"channel"		"CHAN_ITEM"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"wave"			"weapons/binoculars/binoculars_zoommax.wav"
// }

// // weapon_brickbat.txt
// "Weapon_Brickbat.Special1"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"1.0"
// 	"soundlevel"	"SNDLVL_GUNFIRE"

// 	"wave"				"physics/wood/wood_box_impact_hard1.wav"
// }

// "Weapon_Bugbait.Splat"
// {
// 	"channel"	"CHAN_WEAPON"
// 	"volume"	"0.75"
// 	"soundlevel"  "SNDLVL_75dB"
// 	"pitch"	"90,115"
// 	"rndwave"
// 	{
// 		"wave"	"weapons/bugbait/bugbait_squeeze1.wav"
// 		"wave"	"weapons/bugbait/bugbait_squeeze2.wav"
// 		"wave"	"weapons/bugbait/bugbait_squeeze3.wav"
// 	}
// }

// "Weapon_CombineGuard.Special1"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"wave"			"weapons/cguard/charging.wav"
// }

// // weapon_crowbar.txt
// "Weapon_Crowbar.Single"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.55"
// 	"soundlevel"	"SNDLVL_105dB"
// 	"pitch"			"95,100"

// 	"wave"			"weapons/iceaxe/iceaxe_swing1.wav"
// }

// "Weapon_Crowbar.Melee_Hit"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"1.0"
// 	"soundlevel"	"SNDLVL_105dB"
// 	"pitch"			"98,102"

// 	"rndwave"
// 	{
// 		"wave"		"physics/flesh/flesh_impact_bullet3.wav"
// 		"wave"		"physics/flesh/flesh_impact_bullet4.wav"
// 		"wave"		"physics/flesh/flesh_impact_bullet5.wav"
// 	}
// }

// "Weapon_Crowbar.Melee_HitWorld"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_90dB"
// 	"pitch"			"90,120"

// 	"rndwave"
// 	{
// 		"wave"		"weapons/crowbar/crowbar_impact1.wav"
// 		"wave"		"weapons/crowbar/crowbar_impact2.wav"
// 	}
// }

// // weapon_extinguisher.txt

// "Weapon_Extinguisher.Empty"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"wave"			"weapons/ar2/ar2_empty.wav"
// }

// "Weapon_Extinguisher.Reload"
// {
// 	"channel"		"CHAN_ITEM"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"wave"			"weapons/ar2/ar2_reload.wav"
// }

// "Weapon_Extinguisher.Single"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.55"
// 	"soundlevel"	"SNDLVL_105dB"

// 	"wave"				"weapons/extinguisher/fire1.wav"
// }

// "Weapon_Extinguisher.Special1"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_105dB"

// 	"wave"			"weapons/extinguisher/release1.wav"
// }

// "Weapon_Extinguisher.Double"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_105dB"

// 	"wave"				"weapons/ar2/ar2_altfire.wav"
// }

// "Weapon_Extinguisher.NPC_Single"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_105dB"
// 	"pitch"			"95,105"

// 	"wave"			"weapons/ar2/npc_ar2_fire1.wav"
// }


// "Weapon_Extinguisher.NPC_Double"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_105dB"

// 	"wave"				"weapons/ar2/npc_ar2_altfire.wav"
// }

// "Weapon_Extinguisher.NPC_Reload"
// {
// 	"channel"		"CHAN_ITEM"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"wave"			"weapons/ar2/npc_ar2_reload.wav"
// }

// // weapon_flaregun.txt
// "Weapon_FlareGun.Single"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.55"
// 	"soundlevel"	"SNDLVL_GUNFIRE"

// 	"wave"				"weapons/flaregun/fire.wav"
// }

// "Weapon_FlareGun.Reload"
// {
// 	"channel"		"CHAN_ITEM"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"wave"			"weapons/flaregun/reload.wav"
// }

// "Weapon_FlareGun.Burn"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"soundlevel"	"SNDLVL_NORM"
// 	"volume"		"0.65"

// 	"wave"			"weapons/flaregun/burn.wav"
// }

// // weapon_gauss.txt
// "Weapon_Gauss.ChargeLoop"
// {
// 	"channel"		"CHAN_STATIC"
// 	"volume"		"VOL_NORM"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"wave"			"weapons/gauss/chargeloop.wav"

// }

// // weapon_irifle.txt
// "Weapon_IRifle.Empty"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"wave"		"weapons/ar2/ar2_empty.wav"
// }

// "Weapon_IRifle.Single"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.55"
// 	"soundlevel"	"SNDLVL_GUNFIRE"

// 	"wave"				")weapons/irifle/irifle_fire2.wav"
// }

// // weapon_physcannon.txt
// "Weapon_PhysCannon.Launch"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.57"
// 	"soundlevel"	"SNDLVL_GUNFIRE"

// 	"pitch"		"110,120"

// 	"rndwave"
// 	{
// 		"wave"		")weapons/physcannon/superphys_launch1.wav"
// 		"wave"		")weapons/physcannon/superphys_launch2.wav"
// 		"wave"		")weapons/physcannon/superphys_launch4.wav"
// 	}
// }

// "Weapon_MegaPhysCannon.Launch"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.6"
// 	"soundlevel"	"SNDLVL_GUNFIRE"
// 	"pitch"		"130,140"

// 	"rndwave"
// 	{
// 		"wave"		"weapons/physcannon/superphys_launch1.wav"
// 		"wave"		"weapons/physcannon/superphys_launch2.wav"
// 		"wave"		"weapons/physcannon/superphys_launch3.wav"
// 		"wave"		"weapons/physcannon/superphys_launch4.wav"
// 	}
// }

// "Weapon_PhysCannon.Charge"
// {
// 	"channel"		"CHAN_ITEM"
// 	"volume"		"0.42"
// 	"soundlevel"	"SNDLVL_NORM"
// 	"wave"		")weapons/physcannon/physcannon_charge.wav"
// }

// "Weapon_MegaPhysCannon.Charge"
// {
// 	"channel"		"CHAN_ITEM"
// 	"volume"		"0.42"
// 	"soundlevel"	"SNDLVL_NORM"
// 	"pitch"		"70,80"

// 	"wave"		"weapons/physcannon/physcannon_charge.wav"
// }

// "Weapon_PhysCannon.DryFire"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.42"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"wave"			")weapons/physcannon/physcannon_dryfire.wav"
// }

// "Weapon_MegaPhysCannon.DryFire"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.42"
// 	"soundlevel"	"SNDLVL_NORM"
// 	"pitch"		"70,80"

// 	"wave"			"weapons/physcannon/physcannon_dryfire.wav"
// }

// "Weapon_PhysCannon.Pickup"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.42"
// 	"soundlevel"	"SNDLVL_105dB"

// 	"wave"			")weapons/physcannon/physcannon_pickup.wav"
// }

// "Weapon_MegaPhysCannon.Pickup"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.42"
// 	"soundlevel"	"SNDLVL_105dB"
// 	"pitch"		"70,80"

// 	"wave"			"weapons/physcannon/physcannon_pickup.wav"
// }

// "Weapon_PhysCannon.OpenClaws"
// {
// 	"channel"		"CHAN_VOICE"
// 	"volume"		"0.42"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"wave"			")weapons/physcannon/physcannon_claws_open.wav"
// }

// "Weapon_PhysCannon.CloseClaws"
// {
// 	"channel"		"CHAN_VOICE"
// 	"volume"		"0.42"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"wave"			")weapons/physcannon/physcannon_claws_close.wav"
// }

// "Weapon_PhysCannon.Drop"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.42"
// 	"soundlevel"	"SNDLVL_105dB"

// 	"wave"			")weapons/physcannon/physcannon_drop.wav"
// }

// "Weapon_MegaPhysCannon.Drop"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.42"
// 	"soundlevel"	"SNDLVL_105dB"
// 	"pitch"		"50,60"

// 	"wave"			"weapons/physcannon/physcannon_drop.wav"
// }

// "Weapon_PhysCannon.HoldSound"
// {
// 	"channel"		"CHAN_STATIC"
// 	"volume"		"1.0"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"wave"			"weapons/physcannon/hold_loop.wav"
// }

// "Weapon_MegaPhysCannon.HoldSound"
// {
// 	"channel"		"CHAN_STATIC"
// 	"volume"		"0.8"
// 	"soundlevel"	"SNDLVL_NORM"
// 	"pitch"		"100"

// 	"wave"			"weapons/physcannon/superphys_hold_loop.wav"
// }

// "Weapon_MegaPhysCannon.ChargeZap"
// {
// 	"channel"		"CHAN_VOICE"
// 	"volume"		"0.1"
// 	"soundlevel"	"SNDLVL_NORM"
// 	"pitch"		"90,110"

// 	"rndwave"
// 	{
// 		"wave"	"weapons/physcannon/superphys_small_zap1.wav"
// 		"wave"	"weapons/physcannon/superphys_small_zap2.wav"
// 		"wave"	"weapons/physcannon/superphys_small_zap3.wav"
// 		"wave"	"weapons/physcannon/superphys_small_zap4.wav"
// 	}
// }

// "Weapon_PhysCannon.TooHeavy"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.8"
// 	"soundlevel"	"SNDLVL_NORM"
// 	"pitch"		"100"

// 	"wave"			"weapons/physcannon/physcannon_tooheavy.wav"
// }

// // weapon_physgun.txt
// "Weapon_Physgun.On"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.42"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"wave"		"weapons/physgun_on.wav"
// }

// "Weapon_Physgun.Off"
// {
// 	"channel"		"CHAN_ITEM"
// 	"volume"		"0.42"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"wave"		"weapons/physgun_off.wav"
// }

// "Weapon_Physgun.Special1"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.42"
// 	"soundlevel"	"SNDLVL_GUNFIRE"

// 	"wave"		"weapons/flaregun/impact.wav"
// }


// "Weapon_Physgun.LockedOn"
// {
// 	"channel"		"CHAN_STATIC"
// 	"volume"		"0.5"
// 	"soundlevel"	"SNDLVL_NORM"
// 	"pitch"			"90"

// 	"wave"		"weapons/physgun_loop1.wav"
// }

// "Weapon_Physgun.Scanning"
// {
// 	"channel"		"CHAN_STATIC"
// 	"volume"		"0.5"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"wave"		"weapons/physgun_loop2.wav"
// }

// "Weapon_Physgun.LightObject"
// {
// 	"channel"		"CHAN_STATIC"
// 	"volume"		"0.1"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"wave"		"weapons/physgun_loop3.wav"
// }

// "Weapon_Physgun.HeavyObject"
// {
// 	"channel"		"CHAN_STATIC"
// 	"volume"		"0.1"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"wave"		"weapons/physgun_loop4.wav"
// }

// // weapon_pistol.txt
// "Weapon_Pistol.Reload"
// {
// 	"channel"		"CHAN_ITEM"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"wave"		")weapons/pistol/pistol_reload1.wav"
// }

// "Weapon_Pistol.NPC_Reload"
// {
// 	"channel"		"CHAN_ITEM"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"wave"		"weapons/smg1/smg1_reload.wav"
// }

// "Weapon_Pistol.Empty"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"wave"		")weapons/pistol/pistol_empty.wav"
// }

// "Weapon_Pistol.Single"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.55"
// 	"soundlevel"	"SNDLVL_GUNFIRE"
// 	"pitch"			"98,102"

// 	"wave"		")weapons/pistol/pistol_fire2.wav"
// }

// "Weapon_Pistol.NPC_Single"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_GUNFIRE"
// 	"pitch"			"90,120"

// 	"wave"		"^weapons/pistol/pistol_fire3.wav"
// }

// "Weapon_Pistol.Special1"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"wave"		")weapons/smg1/switch_single.wav"
// }

// "Weapon_Pistol.Special2"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.7"
// 	"soundlevel"	")SNDLVL_NORM"

// 	"wave"			"weapons/smg1/switch_burst.wav"
// }

// "Weapon_Pistol.Burst"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_GUNFIRE"
// 	"pitch"			"98,105"

// 	"wave"			"^weapons/smg1/smg1_fireburst1.wav"
// }

// // weapon_rpg.txt
// "Weapon_RPG.Single"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.55"
// 	"soundlevel"	"SNDLVL_GUNFIRE"

// 	"wave"		")weapons/rpg/rocketfire1.wav"
// }

// "Weapon_RPG.NPC_Single"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.55"
// 	"soundlevel"	"SNDLVL_GUNFIRE"

// 	"wave"		"weapons/rpg/rocketfire1.wav"
// }

// "Weapon_RPG.LaserOn"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"wave"		"weapons/sniper/sniper_zoomin.wav"
// }

// "Weapon_RPG.LaserOff"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"wave"			"weapons/sniper/sniper_zoomout.wav"
// }

// // weapon_shotgun.txt
// "Weapon_Shotgun.Empty"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_NORM"
// 	"pitch"			"95,100"

// 	"wave"			"weapons/shotgun/shotgun_empty.wav"
// }

// "Weapon_Shotgun.Reload"
// {
// 	"channel"		"CHAN_ITEM"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"rndwave"
// 	{
// 		"wave"			"weapons/shotgun/shotgun_reload1.wav"
// 		"wave"			"weapons/shotgun/shotgun_reload2.wav"
// 		"wave"			"weapons/shotgun/shotgun_reload3.wav"
// 	}
// }

// "Weapon_Shotgun.Special1"
// {
// 	"channel"		"CHAN_ITEM"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"wave"		"weapons/shotgun/shotgun_cock.wav"
// }

// "Weapon_Shotgun.Single"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.86"
// 	"soundlevel"	"SNDLVL_GUNFIRE"
// 	"pitch"			"98,101"
// 	"rndwave"
// 	{
// 	//	"wave"			"weapons/shotgun/shotgun_fire2.wav"
// 	//	"wave"			"weapons/shotgun/shotgun_fire6.wav"
// 		"wave"			"weapons/shotgun/shotgun_fire7.wav"
// 	}
// }

// "Weapon_Shotgun.Double"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"1.0"
// 	"soundlevel"	"SNDLVL_GUNFIRE"
// 	"pitch"			"90,95"

// 	"wave"			"weapons/shotgun/shotgun_dbl_fire7.wav"
// }

// "Weapon_Shotgun.NPC_Reload"
// {
// 	"channel"		"CHAN_ITEM"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"rndwave"
// 	{
// 		"wave"			"weapons/shotgun/shotgun_reload1.wav"
// 		"wave"			"weapons/shotgun/shotgun_reload2.wav"
// 		"wave"			"weapons/shotgun/shotgun_reload3.wav"
// 	}
// }

// "Weapon_Shotgun.NPC_Single"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.95"
// 	"soundlevel"	"SNDLVL_GUNFIRE"
// 	"pitch"			"98,101"

// 	"wave"			"weapons/shotgun/shotgun_fire6.wav"
// }

// // weapon_smg1.txt
// "Weapon_SMG1.Reload"
// {
// 	"channel"		"CHAN_ITEM"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"wave"		"weapons/smg1/smg1_reload.wav"
// }

// "Weapon_SMG1.NPC_Reload"
// {
// 	"channel"		"CHAN_ITEM"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"wave"		"weapons/smg1/smg1_reload.wav"
// }

// "Weapon_SMG1.Empty"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"wave"		"weapons/pistol/pistol_empty.wav"
// }

// "Weapon_SMG1.Single"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.55"
// 	"soundlevel"		"SNDLVL_90db"
// 	"soundlevel"	"SNDLVL_GUNFIRE"
// 	"pitch"			"95,105"

// 	"wave"			")weapons/smg1/smg1_fire1.wav"
// }

// "Weapon_SMG1.Double"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.61"
// 	"soundlevel"	"SNDLVL_GUNFIRE"

// 	"wave"		")weapons/ar2/ar2_altfire.wav"
// }


// "Weapon_SMG1.NPC_Single"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_GUNFIRE"
// 	"pitch"			"95,105"

// 	"wave"			"^weapons/smg1/npc_smg1_fire1.wav"
// }

// "Weapon_SMG1.Special1"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"wave"		"weapons/smg1/switch_single.wav"
// }

// "Weapon_SMG1.Special2"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"wave"			"weapons/smg1/switch_burst.wav"
// }

// "Weapon_SMG1.Burst"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_GUNFIRE"
// 	"pitch"			"98,105"

// 	"wave"		"^weapons/smg1/smg1_fire1.wav"

// }

// // weapon_sniperrifle.txt
// "Weapon_SniperRifle.Special1"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"wave"		"weapons/sniper/sniper_zoomin.wav"
// }

// "Weapon_SniperRifle.Special2"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"wave"		"weapons/sniper/sniper_zoomout.wav"
// }

// "Weapon_SniperRifle.Reload"
// {
// 	"channel"		"CHAN_ITEM"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"wave"			"weapons/sniper/sniper_reload.wav"
// }

// "Weapon_SniperRifle.NPC_Reload"
// {
// 	"channel"		"CHAN_ITEM"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"wave"			"weapons/sniper/sniper_reload.wav"
// }

// "Weapon_SniperRifle.Single"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_GUNFIRE"
// 	"pitch"			"98,102"

// 	"wave"		"weapons/sniper/sniper_fire.wav"
// }

// "Weapon_SniperRifle.NPC_Single"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_GUNFIRE"
// 	"pitch"			"98,102"

// 	"wave"		"weapons/sniper/sniper_fire.wav"
// }

// "Weapon_StunStick.Swing"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_NORM"
// 	"pitch"			"95,102"

// 	"rndwave"
// 	{
// 		"wave"			"weapons/stunstick/stunstick_swing1.wav"
// 		"wave"			"weapons/stunstick/stunstick_swing2.wav"
// 	}
// }

// "Weapon_StunStick.Melee_Miss"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"rndwave"
// 	{
// 		"wave"			"weapons/stunstick/stunstick_swing1.wav"
// 		"wave"			"weapons/stunstick/stunstick_swing2.wav"
// 	}
// }

// "Weapon_StunStick.Melee_Hit"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_105dB"
// 	"pitch"			"98,102"

// 	"rndwave"
// 	{
// 		"wave"			"weapons/stunstick/stunstick_fleshhit1.wav"
// 		"wave"			"weapons/stunstick/stunstick_fleshhit2.wav"
// 	}
// }

// "Weapon_StunStick.Melee_HitWorld"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_105dB"
// 	"pitch"			"98,102"

// 	"rndwave"
// 	{
// 		"wave"			"weapons/stunstick/stunstick_impact1.wav"
// 		"wave"			"weapons/stunstick/stunstick_impact2.wav"
// 	}
// }

// "Weapon_StunStick.Activate"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_NORM"
// 	"pitch"			"98,102"

// 	"rndwave"
// 	{
// 		"wave"			"weapons/stunstick/spark1.wav"
// 		"wave"			"weapons/stunstick/spark2.wav"
// 		"wave"			"weapons/stunstick/spark3.wav"
// 	}
// }

// "Weapon_StunStick.Deactivate"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_NORM"
// 	"pitch"			"98,102"

// 	"rndwave"
// 	{
// 		"wave"			"weapons/stunstick/spark1.wav"
// 		"wave"			"weapons/stunstick/spark2.wav"
// 		"wave"			"weapons/stunstick/spark3.wav"
// 	}
// }

// "WeaponFrag.Throw"
// {
// 	"channel"	"CHAN_VOICE"
// 	"volume"	"0.7"
// 	"soundlevel"  "SNDLVL_75dB"

// 	"wave"	"weapons/slam/throw.wav"
// }

// "WeaponFrag.Roll"
// {
// 	"channel"	"CHAN_VOICE"
// 	"volume"	"0.7"
// 	"soundlevel"  "SNDLVL_75dB"

// 	"wave"	"weapons/slam/throw.wav"
// }

// "Weapon_Mortar.Single"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"1.0"
// 	"pitch"			"90,110"
// 	"soundlevel"	"SNDLVL_GUNFIRE"
// 	"wave"			"^weapons/mortar/mortar_fire1.wav"
// }

// "Weapon_Mortar.Incomming"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.7"
// 	"pitch"			"90,110"
// 	"soundlevel"		"SNDLVL_120dB"
// 	"wave"			"weapons/mortar/mortar_shell_incomming1.wav"
// }

// "Weapon_Mortar.Impact"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"1.0"
// 	"soundlevel"		"SNDLVL_GUNFIRE"
// 	"rndwave"
// 	{
// 		"wave"			"weapons/mortar/mortar_explode1.wav"
// 		"wave"			"weapons/mortar/mortar_explode2.wav"
// 		"wave"			"weapons/mortar/mortar_explode3.wav"
// 	}
// }


// "Func_Tank.BeginUse"
// {
// 	"channel"		"CHAN_ITEM"
// 	"volume"		"0.7"
// 	"soundlevel"	"SNDLVL_NORM"
// 	"wave"		")weapons/shotgun/shotgun_cock.wav"
// }

// // weapon_357
// "Weapon_357.Single"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.93"
// 	"soundlevel"		"SNDLVL_GUNFIRE"
// 	"pitch"			"88,93"	

// 	"rndwave"
// 	{
// 		"wave"			")weapons/357/357_fire2.wav"
// 		"wave"			")weapons/357/357_fire3.wav"
// 	}
// }

// "Weapon_357.Reload"
// {
// 	"channel"		"CHAN_ITEM"
// 	"volume"		"0.7"
// 	"soundlevel"		"SNDLVL_NORM"

// 	"wave"			")weapons/357/reload1.wav"
// }

// "Weapon_357.OpenLoader"
// {
// 	"channel"		"CHAN_ITEM"
// 	"volume"		"0.7"
// 	"soundlevel"		"SNDLVL_NORM"

// 	"wave"			"weapons/357/357_reload1.wav"
// }

// "Weapon_357.RemoveLoader"
// {
// 	"channel"		"CHAN_ITEM"
// 	"volume"		"0.7"
// 	"soundlevel"		"SNDLVL_NORM"

// 	"wave"			"weapons/357/357_reload4.wav"
// }

// "Weapon_357.ReplaceLoader"
// {
// 	"channel"		"CHAN_ITEM"
// 	"volume"		"0.7"
// 	"soundlevel"		"SNDLVL_NORM"

// 	"wave"			"weapons/357/357_reload3.wav"
// }

// "Weapon_357.Spin"
// {
// 	"channel"		"CHAN_ITEM"
// 	"volume"		"0.7"
// 	"soundlevel"		"SNDLVL_NORM"

// 	"wave"			"weapons/357/357_spin1.wav"
// }

// // weapon_crossbow
// "Weapon_Crossbow.Single"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.61"
// 	"soundlevel"		"SNDLVL_NORM"
// 	"pitch"			"93,108"

// 	"wave"			"weapons/crossbow/fire1.wav"
// }

// "Weapon_Crossbow.Reload"
// {
// 	"channel"		"CHAN_ITEM"
// 	"volume"		"0.7"
// 	"pitch"			"93,108"
// 	"soundlevel"		"SNDLVL_NORM"

// 	"wave"			"weapons/crossbow/reload1.wav"
// }

// "Weapon_Crossbow.BoltFly"
// {
// 	"channel"		"CHAN_VOICE"
// 	"volume"		"0.6"
// 	"pitch"			"90,110"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"wave"		"weapons/crossbow/bolt_fly4.wav"
// }

// "Weapon_Crossbow.BoltElectrify"
// {
// 	"channel"		"CHAN_WEAPON"
// 	"volume"		"0.6"
// 	"pitch"			"93,108"
// 	"soundlevel"	"SNDLVL_NORM"

// 	"rndwave"
// 	{
// 		"wave"		"weapons/crossbow/bolt_load1.wav"
// 		"wave"		"weapons/crossbow/bolt_load2.wav"
// 	}
// }

// "Weapon_Crossbow.BoltHitBody"
// {
// 	"channel"		"CHAN_BODY"
// 	"volume"		"0.7"
// 	"pitch"			"93,108"
// 	"soundlevel"		"SNDLVL_80db"

// 	"rndwave"
// 	{
// 		"wave"		"weapons/crossbow/hitbod1.wav"
// 		"wave"		"weapons/crossbow/hitbod2.wav"
// 	}
// }

// "Weapon_Crossbow.BoltHitWorld"
// {
// 	"channel"		"CHAN_BODY"
// 	"volume"		".95,1.0"
// 	"pitch"			"110,130"
// 	"soundlevel"		"SNDLVL_80db"

// 	"wave"			"weapons/crossbow/hit1.wav"
// }

// "Weapon_Crossbow.BoltSkewer"
// {
// 	"channel"		"CHAN_STATIC"
// 	"volume"		"0.9"
// 	"soundlevel"		"SNDLVL_90db"
// 	"pitch"			"90,110"

// 	"wave"		"weapons/crossbow/bolt_skewer1.wav"
// 	
// }

// *************
// BASE GRENADES

"BaseExplosionEffect.Sound"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"	"PITCH_NORM"

	"rndwave"
	{
			"wave"	"^weapons/explode3.wav"
			"wave"	"^weapons/explode4.wav"
			"wave"	"^weapons/explode5.wav"
	}

}

"WaterExplosionEffect.Sound"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"	"80,130"

	"rndwave"
	{
			"wave"	"^weapons/underwater_explode3.wav"
			"wave"	"^weapons/underwater_explode4.wav"
	}

}

"BaseGrenade.Explode"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.45"
	"soundlevel"  "SNDLVL_75dB"

	"rndwave"
	{
		"wave"	"weapons/debris1.wav"
		"wave"	"weapons/debris2.wav"
		"wave"	"weapons/debris3.wav"
	}
}

"BaseGrenade.StopSounds"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"common/null.wav"
}

"BaseGrenade.BounceSound"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/slam/bounce1.wav"
}




"GrenadeBeam.HitSound"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"

	"rndwave"
	{
		"wave"		"weapons/fx/rics/laser_ric1.wav"
		"wave"		"weapons/fx/rics/laser_ric2.wav"
		"wave"		"weapons/fx/rics/laser_ric3.wav"
	}
}

"GrenadeBottle.Detonate"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_75dB"

	"rndwave"
	{
		"wave"	"physics/glass/glass_bottle_break2.wav"
	}
}

"GrenadeBugBait.Splat"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.9"
	"soundlevel"  "SNDLVL_80dB"
	"pitch"	"95,105"
	"rndwave"
	{
		"wave"	"weapons/bugbait/bugbait_impact1.wav"
		"wave"	"weapons/bugbait/bugbait_impact3.wav"
	}
}

"GrenadeHomer.StopSounds"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"common/null.wav"
}

"Grenade_Molotov.Detonate"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_75dB"

	"rndwave"
	{
		"wave"	"physics/glass/glass_bottle_break2.wav"
	}
}

"GrenadePathfollower.StopSounds"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"common/null.wav"
}

"GrenadeScanner.StopSound"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"common/null.wav"
}

"TripwireGrenade.ShootRope"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"	"100"

	"wave"	"weapons/tripwire/ropeshoot.wav"
}

// Alyx's EMP effect

"AlyxEMP.Charge"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.65"
	"soundlevel"  	"SNDLVL_90dB"
	"pitch"		"100,120"
	//"wave"		"weapons/stunstick/alyx_stunner_charge2.wav"
	"wave"		"weapons/stunstick/alyx_stunner2.wav"
}

"AlyxEMP.Discharge"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.65"
	"soundlevel"  	"SNDLVL_90dB"
	"pitch"		"100,120"
	"rndwave"
	{
		"wave"		"weapons/stunstick/alyx_stunner1.wav"
		"wave"		"weapons/stunstick/alyx_stunner2.wav"
	}
}

"AlyxEMP.Stop"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.8"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		"common/null.wav"
}

// **************
// BASE CHARACTER

"GenericNPC.GunSound"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"	"95,105"

	"rndwave"
	{
		"wave"	"^weapons/ar1/ar1_dist1.wav"
		"wave"	"^weapons/ar1/ar1_dist1.wav"
		"wave"	"^weapons/ar1/ar1_dist2.wav"
	}
}

"Grenade.Blip"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.95"
	"soundlevel"  	"SNDLVL_70dB"
	"wave"		"weapons/grenade/tick1.wav"
}

///*********
// SLAMZ
///*********

"Weapon_SLAM.SatchelThrow"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.7"
	"soundlevel"  	"SNDLVL_75dB"

	"wave"	"weapons/slam/throw.wav"
}


"Weapon_SLAM.TripMineMode"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.7"
	"soundlevel"  	"SNDLVL_75dB"

	"wave"	"weapons/slam/mine_mode.wav"
}
"Weapon_SLAM.SatchelDetonate"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.7"
	"soundlevel"  	"SNDLVL_75dB"

	"wave"	"weapons/slam/buttonclick.wav"
}

"TripmineGrenade.Place"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.95"
	"soundlevel"  	"SNDLVL_70dB"
	"wave"	"weapons/tripwire/hook.wav"
}

"TripmineGrenade.Activate"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.95"
	"soundlevel"  	"SNDLVL_70dB"
	"wave"	"weapons/tripwire/mine_activate.wav"
}


// ---[DIPRIP/MINIGUN]---------------------------------------------------------

"Minigun.Fire"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_105dB"

	"wave"          "weapons/minigun/Minigun_Loop04.wav"
//	"rndwave"
//	{
//		"wave"			"^weapons/minigun/machine gun 01.wav"
		//"wave"			"^weapons/minigun/machine gun 02.wav"
		//"wave"			"^weapons/minigun/machine gun 03.wav"
//		"wave"			")weapons/minigun/minigun_noloop.wav"
//	}
}


// ---[DIPRIP/MACHINEGUN]------------------------------------------------------

"Machinegun.Fire"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_105dB"

	"wave"          "weapons/machinegun/HeavyMachinegun_Loop01.wav"
	//"rndwave"
	//{
		//"wave"			"weapons/machinegun/machine gun 01.wav"
		//"wave"			"weapons/machinegun/machine gun 02.wav"
		//"wave"			"weapons/machinegun/machine gun 03.wav"
		//"wave"			"weapons/machinegun/machine gun 04.wav"
		
		//"wave"			"^weapons/machinegun/HeavyMachinegun_Shot01.wav"
		//"wave"			"^weapons/machinegun/HeavyMachinegun_Shot02.wav"
		//"wave"			"^weapons/machinegun/HeavyMachinegun_Shot03.wav"
		//"wave"			"^weapons/machinegun/HeavyMachinegun_Shot04.wav"
		//"wave"			"^weapons/machinegun/HeavyMachinegun_Shot05.wav"
		//"wave"			"^weapons/machinegun/HeavyMachinegun_Shot06.wav"
		
		//"wave"			"weapons/machinegun/HeavyMachinegun_Loop01.wav"
	//}
}


// ---[DIPRIP/MORTAR]----------------------------------------------------------

"Mortar.Fire"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_GUNFIRE"

	"rndwave"
	{
		"wave"		")weapons/Mortar/Mortar_Fire.wav"
		//"wave"			")weapons/Mortar/Mortar_launch.wav"
		//"wave"			")weapons/Mortar/Mortar_launch-01.wav"
	}
}

"Mortar.Hit"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_GUNFIRE"

	"rndwave"
	{
		//"wave"		"^weapons/Mortar/Mortar_Hit.wav"
		//"wave"			"^weapons/Mortar/Mortar_Explosion.wav"
		//"wave"			"^weapons/Mortar/EXPLOSION_3_SF.wav"
		"wave"			"^weapons/Mortar/1_explosion_1-03.wav"
		"wave"			"^weapons/Mortar/1_explosion_1-02.wav"
		"wave"			"^weapons/Mortar/1_explosion_1-01.wav"		
		"wave"			"^weapons/Mortar/1_explosion_1-04.wav"
		"wave"			"^weapons/Mortar/1_explosion_1-05.wav"
		"wave"			"^weapons/Mortar/1_explosion_1-06.wav"
		
		
	}
}


// ---[DIPRIP/ROCKET]----------------------------------------------------------

"Rocket.Fire"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_GUNFIRE"

	"rndwave"
	{
		//"wave"		")weapons/Rockets/Rocket_Fire.wav"
		//"wave"		"^weapons/Rockets/RocketLaunch01.wav"
		"wave"		"^weapons/Rockets/RocketLaunch02.wav"
		//"wave"		"^weapons/Rockets/RocketLaunch03.wav"
	}
}

"Rocket.Hit"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_GUNFIRE"

	"rndwave"
	{
		//"wave"		"^weapons/Rockets/Rocket_Hit1.wav"
		//"wave"		"^weapons/Rockets/Rocket_Hit2.wav"
		//"wave"		"^weapons/Rockets/Rocket_Hit3.wav"
		//"wave"		"^weapons/Rockets/Rocket_Hit4.wav"
		//"wave"		"^weapons/Rockets/Rocket_Hit5.wav"
		//"wave"		"^weapons/Rockets/Rocket_Hit6.wav"
		//"wave"		"^weapons/Rockets/Rocket_Hit7.wav"
		//"wave"		"^weapons/Rockets/Rocket_explosion.wav"
		//"wave"		"^weapons/Rockets/Rocket_explosion_1.wav"
		//"wave"		"^weapons/Rockets/Rocket_explosion_2.wav"
		//"wave"		"^weapons/Rockets/Rocket_explosion_3.wav"
		//"wave"		"^weapons/Rockets/Rocket_explosion_4.wav"
		"wave"		"^weapons/Rockets/Rocket_explosion_5.wav"
		"wave"		"^weapons/Rockets/Rocket_explosion_6.wav"
	}
}

"Car.Explosion"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_GUNFIRE"

	"rndwave"
	{
		"wave"		"^vehicles/car_explode.wav"
	}
}

// ---[DIPRIP/COUNTERMEASURE]--------------------------------------------------

"CounterMeasure.Fire"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"			")weapons/CounterMeasure/CounterMeasure_Fire.wav"
}
