[UT2Vote50.UT2VoteConfigs]
VoteAdminPass=
This password will give this Admin the same powers as the ServerAdmin.
In other words he/she will have access to anything and everything at any time and can login in with:
Mutate UT2VoteLogin password
Please Note... all the following settings are available ingame in the Admin Menu
ClanAdminPass=
This password will give this Admin the powers to only setup a game for a Clan Match.
Here he will be able to select the GameSetup Menu and do the necessary configurations for a match - again:
Mutate UT2VoteLogin password
NB.. Admin no longer loose there Adminship when they die.
Logging out as Admin
Mutate UT2VoteLogout
GamePassword=
This password is the general Game Password which all players will need to logon onto your Server.
As there was much confusion in version 1.6 about this password it was decided to have a special dedicated place for it.
DefaultGame=
This is whatever you want your server to be as the default game and UT2Vote will set this up for you.
Whatever game you are running the very first time you start UT2Vote it will use that name as your default.
This can be changed at any time by you logging on as Main or Server Admin then calling up the Admin Menu:
You will see a checkbox (Set as Default Game) - just tick it and hit submit.
Basically now what happens is every 2 minutes UT2Vote checks your server to see how it differs from the default.
If there are no players on the server and a voted mutator is running and its not the default game,
it will switchyour server back to the default game and remove all voted Mutators and Arenas etc.
When the server switches back to DefaultGame automatically, it will always switch to its Default Map
which is setup in its appropriate GameType - see Game Configurations.
DefServerName=
Here you enter a default name for your Server.
Sometimes with Clans changing the server name or a game with a servername that may have an illegal character
in it, UT2Vote will then revert back to the DefServerName.
ServerMuts=
Mutators that will be common to all games should go in here.
If you have more than 1 Mutator, seperate them with a comma.
Please note also that the ServerMuts must only have Mutators in it.
If you have extra commandline parameters they must go in the ServerLine= - see next item.
ServerLine=
All commandline paramaters (ie. ?AdminPassword=Whatever) that are common to all games must go here.
Any command you have here will over ride a Game command as the ServerLine has higher priority.
Every command parameter must start with a ? (question mark).
bAllowMuts=
bAllowArena=
bAllowGames=
bAllowKick=
Setting these to True or False specifies whether they can be votable or not. Defaulted as True.
bNoVotePopup=
Defaulted to False, but setting it to True will disable the MapVoteMenu poping up at Game End and instead it will
just momentarily display a < Mutate UT2VoteMenu to Vote > for the players information.
bDoGamePopup=
Defaulted to False, but setting it to True will force the Map Menu window to popup anytime during a game
when someone decides to make a vote. Having this set to True can be very annoying to the game, but some prefer it that
way :)
bShowBotsKick
If set to True the Bots will appear in the Kick Menu and can be voted out the game.
bAllowBehind=
When set to True it will allow Players to use 3rd person viewing in the games. BehindView 1
bVoteWhenDead=
If set to True, then players can vote before the Game starts and while they are dead.
bNoRestart=
If set to True, players will not be able to vote for a Restart at Game end.
bWebAdmin=
If set to True, then then all Mutators and non UT2Vote Games will not be seen in WebAdmin.
This is a safegaurd against Mutator clashing but should only be set to True if UT2Vote50.UT2VoteX
is set in the server startup commandline.
bHideNames=
If set to True, then when a player makes a kickvote his nickname will remain anonymous and so
will the players that voted Yes.
bAltSwitch=
With the many mutators now available and adding them all to the commandline sometimes causes UT2004
to lockup duting level changes. This function will eliminate this problem
bMutAlone=
Will allow a single player on your server to switch Mutators
bArenaAlone=
Will allow a single player on your server to switch Arenas
bAlwaysKick=
During the Game and once the Voting timelimit has expired and the play calls for the
normal VoteMenu, the KickVote menu will pop up instead.
bDisDemoRec=
This will disable UT3Vote Admins from starting a Demo recording.
bColorSkins=
A DeathMatch game will use team color skins.
bMinMaxMaps
If this is set to True then the game will only show those maps the are suitable for the current number of players as defined in the:
[UT2Vote50.UT2VoteMapCheck]
CheckMap=(MapName="DM-Smallmap",MinPlayers=0,MaxPlayers=4)
CheckMap=(MapName="CTF-Hugemap",MinPlayers=10,MaxPlayers=50)
bDisAllVoting
If this is set to True then Players will not be able to vote anything.
Only Admins will have access.
bDisServAdmin=False
If set to True, the ServerAdmin will not be allowed to configure UT2Vote menus.
bDisOpinion=False
If set to True, the map Opinion button will be disabled in the Map Menu.
bDisAdminMesg=False
If set to True, the Admin Message button will be disabled in the Map Menu.
bClanServName
If set to False, then Clans cannot change the Servername in the Setup Menu.
bUseChatLog=
When set to True, all player typed messages will appear in server log file
The format being:
UT2Vote_ChatLog: Date:Time - Nickname - Message
bUseChatMap
If set to True, then the ChatLogs will be appended to MapNames rather than one big log.
bUseChatIDs=
Will allows the players Unique ID to be logged in the Chatlog
bSwitchDefMap
If set to True, then after 3 minutes if there is no players on a server it will switch to the DefaultMap.
bUseRandomMap=False
If set to True, then when a vote times out and the vote fails, UT2Vote will choose a Random map from the
Server maps folder or List instead of the Default map.
bUseUniqueID
If set to False, then UT2Vote will track players by their normal Player IDs rather than their CD-Key IDs
This is usefull for LAN games where several players use the same CD-Key.
MesgTypeTime=
Many players have complained on how the popup menu interrupts their Say messages at the end of the Game.
Basically what happens now is UT2Vote will first look to see that everyone has finished typing their
messages before poping up the VoteMenu. In other words if anyone is typing a message when its time to popup
the Menu, UT2Vote will send that person a message:
**** Finish your message - Voting Time ****
UT2Vote will now wait another 10 seconds before it checks again.
Everytime it checks for someone typing it will also check the TypeTime you set above and if this TypeTime
has expired, the VoteMenu will popup regardless of who is still typing and send those people a message:
**** Sorry - Time Up ****
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[UT2Vote50.UT2VoteVoting]
bChangeVote=
This allows players to change their vote once during a voting session.
VoteMinTime=30
The total amount of time allowed before Voting timeout for 2 Players.
VoteMaxTime=120
The maximum Voting time allowed regardless how many players are on the server.
VoteStepTime=7
The additional time allowed for every Player that joins the Server after the VoteMinTime.
VoteIdleTime=15
After everyone has Voted, this is idle time waited for someone to change there vote.
If no further votes are made the VoteMaxTime will be forced and the vote will be decided.
If however someone makes a vote a further Idle Time will be set.
GameVoteLimit
The number of votes a player can make during a game.
GameVoteTime=
This is the time in minutes allowed from the START of a game that players can call a vote.
VotePercent=
This is the accepted percentage to pass a vote ONLY during game voting.
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[UT2Vote50.UT2VoteIniOnly]
NB.. The following settings are Ini file settings only and fall under the heading:
bStandardServer=True
This will enable your server to be displayed as a Standard Server
bDisplayRec
If set to True it will display when a Demo recording starts.
bSortOpinion
If set to True, this will display the Voted maps in Opinion order rather than Voted order.
bCheckMaps
If set to True, this will look through a players maplist to see if he has all the server maps.
Those maps he does not have will not be displayed in his Map List.
bDisMapCon
If set to True, then when a Map Menu is called, the clients Console will not be cancelled.
bUseGameName
If set to True, then the GameName used in the GameType string will be displayed in the Games ScoreBoard.
bNoClientWarn
If set to True, a Players not receive a warning notice when logging onto UT2Vote the first time and their client settings have not been done.
DefaultSwitch
This is the time in minutes from 0 to 9 that the server checks whether there are any players on the server
and if not, switches to the Default Game and also if bSwitchDefMap=True to switch to the Default Map.
If DefaultSwitch=0 then this option will be disabled.
BanMinLevs=
The minimum amount of levels players can be kick banned for.
BanMaxLevs=
The mmaximum amount of levels players can be kick banned for.
bDetectUTComp=False
If set to True, then some things will be disabled in UT2Vote.
bAdminAtEnd=False
If set to True, then the UT2Vote Admin will be allowed at GameEnd during a voting process.
bSortMutsList=True
This will sort the ini files Mutator list alphabetically.
bNoPlayerMute=False
This will disable muting of players by the VoteAdmin.
MapCheckSpecs=False
When using the [UT2Vote50.UT2VoteMapCheck] and this is True, Spectators will be added to the MaxPlayer count.
bSortGameList=False
This will sort the ini files GameList alphabetically.
bUseChatIcons=True
This will enable a UT2Vote chaticon.
MapListSort=0
0 = Alphabetical A - Z listings.
1 = Alphabetical Z - A listings.
2 = As in list - best if UseMapList=True
3 = Random selection on each level.
WaitForLevel=90
The time UT2Vote will wait for a level changeover before initiating a restart.
MaxPlayersIsp=32
The number represented here is the Maximum number of Players and ISP will allow for any Game.
For those that do not have a server through an ISP just leave it as 32
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[UT2Vote50.UT2VotePackages]
Packages=(MutClassName="Whatever.MutWhatever",ServerPackages="Whatever,Whatnext")
Mutators that are votable or that you have added to various GameTypes can be placed here.
Mutators will now only be pushed to the client when the Mutator is selected or voted for.
This saves each client having to download a multitude of mutators everytime they join your Server.
A Mutator can also have several ServerPackages and they can just be added to the above ServerPackages=
and must be seperated with a comma.
All Mutators that appear in the ServerMuts= MUST be declared in the UT2004.ini ServerPackages=
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[UT2Vote50.UT2VoteMapCheck]
CheckMap=(MapName="DM-Smallmap",MinPlayers=0,MaxPlayers=4)
CheckMap=(MapName="CTF-Hugemap",MinPlayers=10,MaxPlayers=50)
If bMinMaxMaps=True then only these maps will show in the Map Menu depending on the number of Players currently on the server.
In the above example, if your server has less than 5 players then only maps where MaxPlayers= is less than 5 would display.
On the other hand, you would need more than 9 Players and less than 50 for the second example to show.
NB. It is possible to have no maps showing so be carefull when defining the maps in this section
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[UT2Vote50.UT2VoteGameSwitch]
SwitchToGame=(SwitchHour=12,ClassName="XGame.xDeathMatch",DoSwitch=True)
SwitchToGame=(SwitchHour=15,ClassName="XGame.xCTFGame",DoSwitch=True)
At 12:00 if DoSwitch=True then XGame.xDeathMatch will become your DefaultGame and the server will switch to it 3 minutes later if there are no players on the server.
The same will happen with xCTFGame at 15:00
You can have up to 16 GameSwitches per day.
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[UT2Vote50.UT2VoteNewMaps]
NewMap=(MapName="DM-Whatever")
Admin can add mapnames here which will display in the NewMaps Menu.
Normally only the latest maps on the server should go here.
NB... Make sure the spelling is correct as these maps are voteable by players.
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[UT2Vote50.UT2VoteKickBan]
BanPlayer=(NickName="Whatever",UniqueID="4230fdb7a6cafda49fed3f4200fa97cc",IPaddrs="123.123.123.123",Levels=5)
This section is used internally and stores all the information from Players that have been kicked off,
or voted off your server.
The only time you will set anything manually here is if you want to ban someone on a permanent basis by setting Levels=111
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[UT2Vote50.UT2VoteMapInfo]
This is used internally by UT2Vote
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[UT2Vote50.UT2VoteMapsVoted]
This is used internally by UT2Vote
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[UT2Vote50.UT2VoteClanSetup]
This is used internally by UT2Vote for Clanmatch Setup configurations
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[UT2Vote50.UT2VoteMessages]
This is used internally by UT2Vote for storing messages sent to the Admin from players.
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